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AD&D: There and Back Again - a Role-Player's Tale
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<blockquote data-quote="IronWolf" data-source="post: 5549694" data-attributes="member: 21076"><p>I really think one can play a fast and loose style in both 1st edition, 2nd edition, 3.x or 4e. It is more of DM'ing style and interpretation of the rules than system. If you tend to want things well-defined then you only allow things that are specifically stated in the rules. If it doesn't exist in a chart or table then it isn't possible. A DM can run that style in any edition.</p><p></p><p>Or a DM can take things as guidelines, which most of the rulebooks suggest and apply the guidelines to specific situations that come up in a game. I can easily use the 3.x skill system to apply the guidelines there to set a DC check for nearly anything a PC comes up with wanting to try. I certainly don't feel like my hands are tied with the 3.x skill system. Just determine the approximate difficulty of the task (very easy, easy, average, tough, challenging, etc.), determine if there are any extenuating circumstances that might make the check easier or more difficult and off we go.</p><p></p><p>I think several of the editions can easily accommodate a DMs style.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5549694, member: 21076"] I really think one can play a fast and loose style in both 1st edition, 2nd edition, 3.x or 4e. It is more of DM'ing style and interpretation of the rules than system. If you tend to want things well-defined then you only allow things that are specifically stated in the rules. If it doesn't exist in a chart or table then it isn't possible. A DM can run that style in any edition. Or a DM can take things as guidelines, which most of the rulebooks suggest and apply the guidelines to specific situations that come up in a game. I can easily use the 3.x skill system to apply the guidelines there to set a DC check for nearly anything a PC comes up with wanting to try. I certainly don't feel like my hands are tied with the 3.x skill system. Just determine the approximate difficulty of the task (very easy, easy, average, tough, challenging, etc.), determine if there are any extenuating circumstances that might make the check easier or more difficult and off we go. I think several of the editions can easily accommodate a DMs style. [/QUOTE]
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