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AD&D: There and Back Again - a Role-Player's Tale
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<blockquote data-quote="SHARK" data-source="post: 5549939" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Lumin...in 3.0/3.5--besides the various DC tables, there are volumes and volumes of hundreds, if not thousands of *FEATS*.</p><p></p><p>These feats are *proscriptive*. Meaning that, if a character does not have such feat, then the action, ability, etc cannot be known, performed, or accomplished.</p><p></p><p>For example, a character wants to bash an opponent with his shield. If he doesn't have the Shield Bash feat, forget about it. There are a wide range of combat actions, weapon manuevers, etc that a character cannot do without such feats.</p><p></p><p>A mage character cannot change the color of his spells, or fork a lightning bolt, or turn his lightning bolt into a "lightning Ball" without a particular feat. There are a huge range of magical options, special effects, and signature abilities that mages and clerics, etc, cannot do with a truck load of special skills and feats.</p><p></p><p>A character cannot build a house in 3.0/3.5 without numerous skills--let alone engineer a stone bridge, or a great fortress.</p><p></p><p>A character cannot effectively train troops or be a leader without numerous feats and skills in 3.0/3.5.</p><p></p><p>Etc, etc, etc.</p><p></p><p>Take all the skills, all the DC tables, and all the hundreds of feats, and throw them out the window in AD&D.</p><p></p><p>AD&D doesn't use any of it. In AD&D, all of the above mentioned detail--some would argue vastly time-consuming, soul-crushing details--<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />--are dealt with quickly by DM decision, assumed character knowledge, and a few dice rolls. Done.</p><p></p><p>Really, when it comes to "free-wheeling"--1ED is far more so than 3E ever was. I've also played Rolemaster. Monte Cook cut his chops as a game designer working for many years as lead designer on Rolemaster while at Iron Crown Enterprises. 3rd Edition embraced many elements from Rolemaster, and became a D&D version of Rolemaster. More complex, more rules, more time-consuming detail to accomplish anything, from rolling up player characters, to NPC monsters, NPC's, spell lists, skills and feats, and on and on. A great system, by the way--but it eventually bloats and explodes in a grinding, time-consuming torture that even for great fans--like myself--becomes problematic. All of that stuff makes 3rd edition far less "Free Wheeling" than AD&D.</p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 5549939, member: 1131"] Greetings! Lumin...in 3.0/3.5--besides the various DC tables, there are volumes and volumes of hundreds, if not thousands of *FEATS*. These feats are *proscriptive*. Meaning that, if a character does not have such feat, then the action, ability, etc cannot be known, performed, or accomplished. For example, a character wants to bash an opponent with his shield. If he doesn't have the Shield Bash feat, forget about it. There are a wide range of combat actions, weapon manuevers, etc that a character cannot do without such feats. A mage character cannot change the color of his spells, or fork a lightning bolt, or turn his lightning bolt into a "lightning Ball" without a particular feat. There are a huge range of magical options, special effects, and signature abilities that mages and clerics, etc, cannot do with a truck load of special skills and feats. A character cannot build a house in 3.0/3.5 without numerous skills--let alone engineer a stone bridge, or a great fortress. A character cannot effectively train troops or be a leader without numerous feats and skills in 3.0/3.5. Etc, etc, etc. Take all the skills, all the DC tables, and all the hundreds of feats, and throw them out the window in AD&D. AD&D doesn't use any of it. In AD&D, all of the above mentioned detail--some would argue vastly time-consuming, soul-crushing details--:)--are dealt with quickly by DM decision, assumed character knowledge, and a few dice rolls. Done. Really, when it comes to "free-wheeling"--1ED is far more so than 3E ever was. I've also played Rolemaster. Monte Cook cut his chops as a game designer working for many years as lead designer on Rolemaster while at Iron Crown Enterprises. 3rd Edition embraced many elements from Rolemaster, and became a D&D version of Rolemaster. More complex, more rules, more time-consuming detail to accomplish anything, from rolling up player characters, to NPC monsters, NPC's, spell lists, skills and feats, and on and on. A great system, by the way--but it eventually bloats and explodes in a grinding, time-consuming torture that even for great fans--like myself--becomes problematic. All of that stuff makes 3rd edition far less "Free Wheeling" than AD&D. Semper Fidelis, SHARK [/QUOTE]
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