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AD&D: There and Back Again - a Role-Player's Tale
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<blockquote data-quote="lumin" data-source="post: 5551201" data-attributes="member: 59785"><p>Let me show you some examples of the differences between 1st and 3rd Editions. Regardless of how people "played" the game, these are stated in the rulebook.</p><p></p><p>AD&D (An example of a Character at level 1):</p><p></p><p>Opening a Door: 1d6 vs 2</p><p>Bend Bars: 1d100 vs 10</p><p>Picking a Pocket*: 1d100 vs 30</p><p>Open Lock*: 1d100 vs 25</p><p>Find/Remove Trap*: 1d100 vs 20</p><p>Move Silently*: 1d100 vs 15</p><p>Hide in Shadows*: 1d100 vs 10</p><p>Hear Noise*: 1d100 vs 10</p><p>Climb Walls*: 1d100 vs 85</p><p>Read Languages*: 1d100 vs NEVER (at lvl 1)</p><p>Surprised: 1d6 vs 2</p><p></p><p>* These skills can never be attempted by any other class that is not a Thief or Assassin. Again, there is NO place in the PHB or DMG that describes how another class can attempt Thief skills if he is not a Thief or Assassin. Anyone that says otherwise is making it up.</p><p></p><p></p><p>3rd Edition (an example of a character at any level):</p><p></p><p>Opening a Door: D20 vs free-wheeled DC</p><p>Bend Bars: D20 vs free-wheeled DC</p><p>Picking a Pocket**: D20 vs free-wheeled DC</p><p>Open Lock**: D20 vs free-wheeled DC</p><p>Find/Remove Trap**: D20 vs free-wheeled DC</p><p>Move Silently**: D20 vs free-wheeled DC</p><p>Hide in Shadows**: D20 vs free-wheeled DC</p><p>Hear Noise**: D20 vs free-wheeled DC</p><p>Climb Walls**: D20 vs free-wheeled DC</p><p>Read Languages: D20 vs free-wheeled DC</p><p>Surprises enemy: D20 vs free-wheeled DC</p><p>...</p><p>ANY CHALLENGE: D20 vs free-wheeled DC</p><p></p><p>** Any class under the sun can attempt these.</p><p></p><p>Notice how each AD&D DC number is a HARD number, not a SOFT number like 3rd Edition. In AD&D They have to be met exactly as stated under the rules of the book for a character to succeed.</p><p></p><p>You can explain until you're blue in the face that 3rd edition has a metric ton more of tacked-on rules for skills, feats, and combat, but when we're talking explicitly about the "Dice vs Difficulty Class" (and the driving engine of any RPG), AD&D was far stricter.</p><p></p><p>This is just a small example. I could paste up many more tables showing how AD&D was strict and 3rd Edition is far more free-wheeled. A DM house-ruling things is all well and good and perfectly acceptable, but I'm talking about what is written in the books.</p></blockquote><p></p>
[QUOTE="lumin, post: 5551201, member: 59785"] Let me show you some examples of the differences between 1st and 3rd Editions. Regardless of how people "played" the game, these are stated in the rulebook. AD&D (An example of a Character at level 1): Opening a Door: 1d6 vs 2 Bend Bars: 1d100 vs 10 Picking a Pocket*: 1d100 vs 30 Open Lock*: 1d100 vs 25 Find/Remove Trap*: 1d100 vs 20 Move Silently*: 1d100 vs 15 Hide in Shadows*: 1d100 vs 10 Hear Noise*: 1d100 vs 10 Climb Walls*: 1d100 vs 85 Read Languages*: 1d100 vs NEVER (at lvl 1) Surprised: 1d6 vs 2 * These skills can never be attempted by any other class that is not a Thief or Assassin. Again, there is NO place in the PHB or DMG that describes how another class can attempt Thief skills if he is not a Thief or Assassin. Anyone that says otherwise is making it up. 3rd Edition (an example of a character at any level): Opening a Door: D20 vs free-wheeled DC Bend Bars: D20 vs free-wheeled DC Picking a Pocket**: D20 vs free-wheeled DC Open Lock**: D20 vs free-wheeled DC Find/Remove Trap**: D20 vs free-wheeled DC Move Silently**: D20 vs free-wheeled DC Hide in Shadows**: D20 vs free-wheeled DC Hear Noise**: D20 vs free-wheeled DC Climb Walls**: D20 vs free-wheeled DC Read Languages: D20 vs free-wheeled DC Surprises enemy: D20 vs free-wheeled DC ... ANY CHALLENGE: D20 vs free-wheeled DC ** Any class under the sun can attempt these. Notice how each AD&D DC number is a HARD number, not a SOFT number like 3rd Edition. In AD&D They have to be met exactly as stated under the rules of the book for a character to succeed. You can explain until you're blue in the face that 3rd edition has a metric ton more of tacked-on rules for skills, feats, and combat, but when we're talking explicitly about the "Dice vs Difficulty Class" (and the driving engine of any RPG), AD&D was far stricter. This is just a small example. I could paste up many more tables showing how AD&D was strict and 3rd Edition is far more free-wheeled. A DM house-ruling things is all well and good and perfectly acceptable, but I'm talking about what is written in the books. [/QUOTE]
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