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AD&D: There and Back Again - a Role-Player's Tale
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<blockquote data-quote="WHW4" data-source="post: 5551746" data-attributes="member: 63382"><p>I just have to say that the AD&D lumin describes sounds exceptionally boring and unimaginative; the polar opposite of what I expect from an RPG. </p><p></p><p>If I am a person in a game-world, why should I not be able to even attempt something just because my class lacks an entry or table for it? I'm no cat-burglar here in the realworld, but I could sure try; and fail miserably. To have a DM flat-out say "Sorry, you don't have a table telling you how to pick tomatoes, so you cannot even TRY" is like playing a friggin' computer game and finding the invisible wall. LAME.</p><p></p><p>(Note, I'm not saying I should be able to cast spells as a fighter, before another tangent is drawn out for three pages)</p><p></p><p>I think, lumin, and I mean this with the utmost respect, that you have failed to understand what everyone else has posted and are clinging to what you feel is correct. You can do that all you want, but you must realize that no one will be agreeing with you. I started with 3.5, and only recently played a game of 1st edition; I came to the opposite conclusion that you did. I found we had to come up with a lot of random things just to get a believable and immersive game-world going (had a blast though). I like 3.5 for the fact that I CAN definitively find the page where it tells me how hard something is to accomplish, what circumstances might help or hinder, and then, through the magic of math, find out exactly how out of my league/pushover it is. </p><p></p><p>Does me coming to the opposite conclusion invalidate your observations? Nope. But at a certain point, you have to realize you're basing all of your arguments off of "feel" and bias towards a certain system. I don't think you HAVE looked at it objectively, or you'd more than likely agree with the other posters who have presented exhaustive evidence.</p><p></p><p>This thread reminds me of when I was a kid: I was baffled by the concept that it was called a "weekend," when all calendars showed Sunday at the beginning of each weekly cycle. I confronted my mother about this, and she explained, that yes it was indeed called the weekend and yes, the first day of the week is indeed Sunday. My response? The calendars were wrong. All of them. Everywhere.</p></blockquote><p></p>
[QUOTE="WHW4, post: 5551746, member: 63382"] I just have to say that the AD&D lumin describes sounds exceptionally boring and unimaginative; the polar opposite of what I expect from an RPG. If I am a person in a game-world, why should I not be able to even attempt something just because my class lacks an entry or table for it? I'm no cat-burglar here in the realworld, but I could sure try; and fail miserably. To have a DM flat-out say "Sorry, you don't have a table telling you how to pick tomatoes, so you cannot even TRY" is like playing a friggin' computer game and finding the invisible wall. LAME. (Note, I'm not saying I should be able to cast spells as a fighter, before another tangent is drawn out for three pages) I think, lumin, and I mean this with the utmost respect, that you have failed to understand what everyone else has posted and are clinging to what you feel is correct. You can do that all you want, but you must realize that no one will be agreeing with you. I started with 3.5, and only recently played a game of 1st edition; I came to the opposite conclusion that you did. I found we had to come up with a lot of random things just to get a believable and immersive game-world going (had a blast though). I like 3.5 for the fact that I CAN definitively find the page where it tells me how hard something is to accomplish, what circumstances might help or hinder, and then, through the magic of math, find out exactly how out of my league/pushover it is. Does me coming to the opposite conclusion invalidate your observations? Nope. But at a certain point, you have to realize you're basing all of your arguments off of "feel" and bias towards a certain system. I don't think you HAVE looked at it objectively, or you'd more than likely agree with the other posters who have presented exhaustive evidence. This thread reminds me of when I was a kid: I was baffled by the concept that it was called a "weekend," when all calendars showed Sunday at the beginning of each weekly cycle. I confronted my mother about this, and she explained, that yes it was indeed called the weekend and yes, the first day of the week is indeed Sunday. My response? The calendars were wrong. All of them. Everywhere. [/QUOTE]
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