Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
AD&D: There and Back Again - a Role-Player's Tale
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SHARK" data-source="post: 5553287" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Damn. Yeah, Lumin, I guess you just aren't getting it my man. Us "Old Schoolers" have been there, and seen it all grow and develop from the beginning. Somehow, we don't know what we're talking about? *shrugs*</p><p></p><p>There is so much in 3.5 that, yes, while much of it provides more *options* than old school AD&D, as you embrace book after book of optional rules, dozens and dozens of skills, hundreds of feats, dozens of races, special race abilities, a ginormous selection of half-dragon/retarded vampire/blessed templates, and dozens of classes--it all becomes a soul-crushing, exhausting headache when compared to:</p><p></p><p>In AD&D: Yeah, man, your human 15th level Fighter has his magic armor, his magic sword, and he's ready to lead the armies against Sauron. Huh? Yeah, he is a badass in hand-to-hand combat. And he's studied strategy and history, and military knowledge. Go.</p><p></p><p>AD&D, like was mentioned, on so many tasks and such it was just assumed that your character knew "X, Y, and Z. and maybe something of A, B, and C, too." You just knew it, and did it. A simple roll against your stat, maybe a few modifiers, and that was it. No feats required. No skills required. No tables to consult. No skill ranks to worry about. None of that. You just figured, hey, he would know this easy; or he would have some knowledge of this; or he might have a little knowledge of this. Ok. Roll. Go for it. Done.</p><p></p><p>3.5 is outstanding, and fun. It has many strengths. I'm a fan. I got the t-shirt. I played for years, and have just about every damned book ever put out for 3.5 in my library. However, after years of playing, it does have it's failures and weaknesses, some of which are not readily apparent. At first blush, some of the edition's strengths--actually appear that way, but down the road, what you thought was a strength actually becomes a weakness or problem area. Add several salient problem areas of 3.5 up, and it becomes far less free-wheeling than AD&D. Much more book-keeping. Much more number-crunching. Much more table-surfing. Much, much more work.</p><p></p><p>With AD&D--the game I started with back in the day around 1978--is refreshingly simple, easy, and quick. Much more free-wheeling than 3.5. Much less book-keeping. Far, far less of a chore to make stuff up for. I played AD&D for over 12 years. I never did get too much into 2E. Then I played 3/3.5 E for 10 years or more. It's been a long time, but I must say, AD&D--OLD SCHOOL GAMING!--is just a blast, and totally awesome! It's great to be back in the game that started it all, so long ago for many of us.</p><p></p><p>I like rolling a character up in 5 minutes. I like writing up a room of orcs ready to go in 10 minutes. I like having fights between a dozen party members, and three dozen enemies--and it being done and over with in 20 minutes flat. I like it when a player levels, or I level and NPC--and it's done in 15 minutes.</p><p></p><p>I like being able to DM the game making most decisions backed up by simple, well-written rules--and making judgement calls and decisions on the fly, that have no or very little basis in the RAW, and doing so with absolute confidence that I'm not mistaken, or haven't quoted some obscure rule properly, or not applied the correct formula or sequence of steps, and on and on. AD&D is just so much fun, and I encourage everyone to try it--or get back into it if you're an old schooler like myself and others here. </p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 5553287, member: 1131"] Greetings! Damn. Yeah, Lumin, I guess you just aren't getting it my man. Us "Old Schoolers" have been there, and seen it all grow and develop from the beginning. Somehow, we don't know what we're talking about? *shrugs* There is so much in 3.5 that, yes, while much of it provides more *options* than old school AD&D, as you embrace book after book of optional rules, dozens and dozens of skills, hundreds of feats, dozens of races, special race abilities, a ginormous selection of half-dragon/retarded vampire/blessed templates, and dozens of classes--it all becomes a soul-crushing, exhausting headache when compared to: In AD&D: Yeah, man, your human 15th level Fighter has his magic armor, his magic sword, and he's ready to lead the armies against Sauron. Huh? Yeah, he is a badass in hand-to-hand combat. And he's studied strategy and history, and military knowledge. Go. AD&D, like was mentioned, on so many tasks and such it was just assumed that your character knew "X, Y, and Z. and maybe something of A, B, and C, too." You just knew it, and did it. A simple roll against your stat, maybe a few modifiers, and that was it. No feats required. No skills required. No tables to consult. No skill ranks to worry about. None of that. You just figured, hey, he would know this easy; or he would have some knowledge of this; or he might have a little knowledge of this. Ok. Roll. Go for it. Done. 3.5 is outstanding, and fun. It has many strengths. I'm a fan. I got the t-shirt. I played for years, and have just about every damned book ever put out for 3.5 in my library. However, after years of playing, it does have it's failures and weaknesses, some of which are not readily apparent. At first blush, some of the edition's strengths--actually appear that way, but down the road, what you thought was a strength actually becomes a weakness or problem area. Add several salient problem areas of 3.5 up, and it becomes far less free-wheeling than AD&D. Much more book-keeping. Much more number-crunching. Much more table-surfing. Much, much more work. With AD&D--the game I started with back in the day around 1978--is refreshingly simple, easy, and quick. Much more free-wheeling than 3.5. Much less book-keeping. Far, far less of a chore to make stuff up for. I played AD&D for over 12 years. I never did get too much into 2E. Then I played 3/3.5 E for 10 years or more. It's been a long time, but I must say, AD&D--OLD SCHOOL GAMING!--is just a blast, and totally awesome! It's great to be back in the game that started it all, so long ago for many of us. I like rolling a character up in 5 minutes. I like writing up a room of orcs ready to go in 10 minutes. I like having fights between a dozen party members, and three dozen enemies--and it being done and over with in 20 minutes flat. I like it when a player levels, or I level and NPC--and it's done in 15 minutes. I like being able to DM the game making most decisions backed up by simple, well-written rules--and making judgement calls and decisions on the fly, that have no or very little basis in the RAW, and doing so with absolute confidence that I'm not mistaken, or haven't quoted some obscure rule properly, or not applied the correct formula or sequence of steps, and on and on. AD&D is just so much fun, and I encourage everyone to try it--or get back into it if you're an old schooler like myself and others here. Semper Fidelis, SHARK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
AD&D: There and Back Again - a Role-Player's Tale
Top