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AD&D to D&D: How to
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<blockquote data-quote="Arnwyn" data-source="post: 1511233" data-attributes="member: 7701"><p>Like others, I recommend tweaking, and - contrary to popular belief, I think - I've found converting 1e/2e adventures a snap.</p><p></p><p>My (basic) steps for converting adventures:</p><p></p><p>1) First, I read the entire adventure and record - for each and every encounter - what the ELs would be using the adventure <em>as written</em>.</p><p></p><p>2) Now that I have a range of ELs, I can now determine what levels the PCs should generally be so that I would have to do the least amount of converting (for example, if many of the ELs are around 5-8, then I would likely decide that it would be easiest for me to convert this adventure for 6th level characters). However, I take careful note of any "signature" or necessary encounters that are the essence of the adventure - these I want to keep as close as possible to the original (obviously), so that might affect what character level I peg the adventure at (see "Notes", below).</p><p></p><p>3) Once I decide on the character level, I go to the encounters with outlier ELs and convert those (if necessary - sometimes those outliers are a <em>good</em> thing if they are "side encounters" and not necessary to complete the adventure successfully) to make it better fit with the level I've decided.</p><p></p><p>4) Finally, I look at the treasure and wipe out (or rarely, add) treasure to fit the appropriate levels, location, and sometimes PCs. (However, I do this for EVERY adventure regardless, so it's not really an extra step.)</p><p></p><p>Notes: </p><p>- Everything is surprisingly easy to convert - except for those "signature" encounters. Thankfully, however, they are rare (and the most fun, anyways!). If it's a character-class NPC, often I've found that the level of the character isn't as important as I thought. If it's a monster, though, then that could affect the entire adventure. Now, the good thing is the monster advancement in 3e - if the signature monster is weaker than the overall adventure, you can simply advance it. Woo! If it's stronger, however, then you're in for a bit of work if you want to keep it, as you'll have to adjust the EL of the rest of the encounters to fit. (The cool thing about this, though, is that you can simply add a couple more creatures, or add levels, or advance the other creatures.)</p><p></p><p>- For uninteresting NPCs, I use "generic" statistics (often from the 3.0 DMG or my own generic NPC stats I did a while back). If an encounter is just a bunch of "bandits", then I use a generic Rogue (or Fighter). Designing full and unique NPC stats for these schlubs is just a waste of your time.</p><p></p><p>- If you're trying to convert 1e/2e adventures and don't own the Tome of Horrors - you're nuts. However, ENWorld's creature conversions are very good, so you should be fine.</p><p></p><p>Just a bit of insight how I do it.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1511233, member: 7701"] Like others, I recommend tweaking, and - contrary to popular belief, I think - I've found converting 1e/2e adventures a snap. My (basic) steps for converting adventures: 1) First, I read the entire adventure and record - for each and every encounter - what the ELs would be using the adventure [i]as written[/i]. 2) Now that I have a range of ELs, I can now determine what levels the PCs should generally be so that I would have to do the least amount of converting (for example, if many of the ELs are around 5-8, then I would likely decide that it would be easiest for me to convert this adventure for 6th level characters). However, I take careful note of any "signature" or necessary encounters that are the essence of the adventure - these I want to keep as close as possible to the original (obviously), so that might affect what character level I peg the adventure at (see "Notes", below). 3) Once I decide on the character level, I go to the encounters with outlier ELs and convert those (if necessary - sometimes those outliers are a [i]good[/i] thing if they are "side encounters" and not necessary to complete the adventure successfully) to make it better fit with the level I've decided. 4) Finally, I look at the treasure and wipe out (or rarely, add) treasure to fit the appropriate levels, location, and sometimes PCs. (However, I do this for EVERY adventure regardless, so it's not really an extra step.) Notes: - Everything is surprisingly easy to convert - except for those "signature" encounters. Thankfully, however, they are rare (and the most fun, anyways!). If it's a character-class NPC, often I've found that the level of the character isn't as important as I thought. If it's a monster, though, then that could affect the entire adventure. Now, the good thing is the monster advancement in 3e - if the signature monster is weaker than the overall adventure, you can simply advance it. Woo! If it's stronger, however, then you're in for a bit of work if you want to keep it, as you'll have to adjust the EL of the rest of the encounters to fit. (The cool thing about this, though, is that you can simply add a couple more creatures, or add levels, or advance the other creatures.) - For uninteresting NPCs, I use "generic" statistics (often from the 3.0 DMG or my own generic NPC stats I did a while back). If an encounter is just a bunch of "bandits", then I use a generic Rogue (or Fighter). Designing full and unique NPC stats for these schlubs is just a waste of your time. - If you're trying to convert 1e/2e adventures and don't own the Tome of Horrors - you're nuts. However, ENWorld's creature conversions are very good, so you should be fine. Just a bit of insight how I do it. [/QUOTE]
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