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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D two weapon fighting
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<blockquote data-quote="Helldritch" data-source="post: 8262547" data-attributes="member: 6855114"><p>Great post [USER=2209]@Voadam[/USER] </p><p>What we went for the haste and two weapon fighting.</p><p>The doubling of attack sequence is always taking into consideration only one hand/weapon. A secondary weapon would provide only one more attack and two If hasted. </p><p></p><p>We came to the conclusion that a hasted two weapon fighter would be too unbalanced at high level. If the attack rating was truly doubled at all times, it would mean that a hasted two weapon fighter would be see his normal attack rating multiplied by four! Or to be precise, double the double, as there was no rules on multipliers being added and not multiplied in 1e. </p><p></p><p>We took combat examples to the extremes with fighters with dual sun swords or wands of force (dual weilding Jedis!!! Yeah baby!!!) and we saw it was completely unbalanced. </p><p></p><p>It was also encouraging weird weapon choices and specializations. Hand axes and short swords being the most common ones along with daggers for fighters. </p><p></p><p>All our simulations were showing that this was highly unbalanced even before the UA. The UA just showed us that we were right in our evaluations.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8262547, member: 6855114"] Great post [USER=2209]@Voadam[/USER] What we went for the haste and two weapon fighting. The doubling of attack sequence is always taking into consideration only one hand/weapon. A secondary weapon would provide only one more attack and two If hasted. We came to the conclusion that a hasted two weapon fighter would be too unbalanced at high level. If the attack rating was truly doubled at all times, it would mean that a hasted two weapon fighter would be see his normal attack rating multiplied by four! Or to be precise, double the double, as there was no rules on multipliers being added and not multiplied in 1e. We took combat examples to the extremes with fighters with dual sun swords or wands of force (dual weilding Jedis!!! Yeah baby!!!) and we saw it was completely unbalanced. It was also encouraging weird weapon choices and specializations. Hand axes and short swords being the most common ones along with daggers for fighters. All our simulations were showing that this was highly unbalanced even before the UA. The UA just showed us that we were right in our evaluations. [/QUOTE]
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