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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D two weapon fighting
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<blockquote data-quote="Helldritch" data-source="post: 8263174" data-attributes="member: 6855114"><p>[USER=82106]@AbdulAlhazred[/USER] </p><p>We did find some common solutions, but our experience differs. Haste was a considered strategy and quests to find potions of longevity /youth were often undertaken. 1 potion, 10 years off or extended for your age categories. Of course, most campaigns would not see characters beyond level 9 but those that did would use haste on a more common ground. Be it on summoned monsters, elementals or whatever and, on last resort, on human high level martial characters. </p><p></p><p>But that last resort was not that rare. And a lot of characters would quest for youth potions. We estimated that a character could try 4 potions before risks of reversal would become too great. I/we have had the chance to play more than a few high level campaign, and haste was quite a viable strategy. Was it used all the time? Of course not. But it was used and more than a few times. Much more.</p><p></p><p>Edit:" At some point, a simple -2/-4 would not that detrimental to a high (16+) martial character. Especially if gauntlets of ogres' strength were found and/or strength spells were used. Although characteristic augmentation was rare at low.levels, it was much more common at high level as wishes would become quests rewards. At these levels, you are dealings with very high patrons and even gods.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8263174, member: 6855114"] [USER=82106]@AbdulAlhazred[/USER] We did find some common solutions, but our experience differs. Haste was a considered strategy and quests to find potions of longevity /youth were often undertaken. 1 potion, 10 years off or extended for your age categories. Of course, most campaigns would not see characters beyond level 9 but those that did would use haste on a more common ground. Be it on summoned monsters, elementals or whatever and, on last resort, on human high level martial characters. But that last resort was not that rare. And a lot of characters would quest for youth potions. We estimated that a character could try 4 potions before risks of reversal would become too great. I/we have had the chance to play more than a few high level campaign, and haste was quite a viable strategy. Was it used all the time? Of course not. But it was used and more than a few times. Much more. Edit:" At some point, a simple -2/-4 would not that detrimental to a high (16+) martial character. Especially if gauntlets of ogres' strength were found and/or strength spells were used. Although characteristic augmentation was rare at low.levels, it was much more common at high level as wishes would become quests rewards. At these levels, you are dealings with very high patrons and even gods. [/QUOTE]
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