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General Tabletop Discussion
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AD&D weapon speed vs 5e turn based combat?
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<blockquote data-quote="Sir Brennen" data-source="post: 8551008" data-attributes="member: 553"><p>It was actually one of the <em>three</em> options for initiative outlined in 2nd Edition. One option was for the group to roll a d10, so one number for everyone, then weapon and spell speed factors were added to that to determine final order. I’m not sure about the “rolling over” bit, because I don’t think there was an upper limit to init.</p><p></p><p>Another option was the more common practice of everyone rolling their own initiative (still d10) then adding speed factors.</p><p></p><p>Note speed factors were also optional in 2e.</p><p></p><p>Multiple attacks were handled a little differently. All characters get their first attacks in initiative order. Then everyone with a second attack went, still in order. Then third attacks, if any. That might be where Nevin got the impression of a “full round” being like three normal rounds for surprise.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8551008, member: 553"] It was actually one of the [I]three[/I] options for initiative outlined in 2nd Edition. One option was for the group to roll a d10, so one number for everyone, then weapon and spell speed factors were added to that to determine final order. I’m not sure about the “rolling over” bit, because I don’t think there was an upper limit to init. Another option was the more common practice of everyone rolling their own initiative (still d10) then adding speed factors. Note speed factors were also optional in 2e. Multiple attacks were handled a little differently. All characters get their first attacks in initiative order. Then everyone with a second attack went, still in order. Then third attacks, if any. That might be where Nevin got the impression of a “full round” being like three normal rounds for surprise. [/QUOTE]
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AD&D weapon speed vs 5e turn based combat?
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