Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
AD&D weapon speed vs 5e turn based combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 8553159" data-attributes="member: 32740"><p>Again, that's not <em>quite</em> right/clear. Initiative in 1E is side vs. side. Each side rolls 1d6. Side with <em>higher </em>roll goes first (because reading the initiative dice is "backwards" - where the higher roll YOUR side makes is indicative of the later segment in which the <em>opponents</em> get to attack, not when <em>your</em> side attacks on the earlier segment indicated by the opponent's roll). If the winning side have multiple attacks then they begin by taking all their FIRST attacks, then the opposing side takes <em>their </em>first attacks, and back and forth until all multiple attacks are resolved. In particular, for 1-on-1 matchups different procedures are given, essentially resolving three general modes of attack - melee, missiles, and spells - by particular procedures for each combination. For melee vs. melee, you DON'T use WSF at all unless the d6 rolls are first tied, <em>then</em> WSF of the weapon is used to determine who goes first - and multiple attacks are <em>still </em>then mostly back and forth. And then there's a big chunk of complication for what to do with timing when one side has a LOT more attacks than the opponent, getting <em>multiple </em>hits in before the opponents get their first/only one.</p><p></p><p>Then there's the rule of having melee weapons with significantly mis-matched WSF. That rule DOESN'T give anyone free/bonus attacks - it is still ONLY about <u>timing </u>of attacks you already have. In those cases it is simply permitting a significantly faster weapon to take more than one attack - if they have multiple attacks to take - before the opponent even gets their first. When both sides, for example, still only have one attack each, then that rule has no effect - the die rolls are initially tied in order to even bring WSF into consideration, and the faster weapon attacks first - but then that's <em>all,</em> because there aren't then additional attacks whose <em>timing</em> needs to be determined. It only changes the timing, and that's only when multiple attacks are even possessed by one side or the other, and ALL THAT only when the initiative die rolls are already tied.</p><p></p><p>But yes, charging disregards die rolls and wsf and all that and instead compares weapon LENGTH to determine which opponent attacks first.</p><p></p><p>All this and more is what makes BTB, detailed 1E combat so easily <u>mis</u>interpreted, or possible to interpret in multiple ways, and generally as obfuscatory as possible - and one of the very good reasons that so many people just disregard weapon speeds in 1E.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 8553159, member: 32740"] Again, that's not [I]quite[/I] right/clear. Initiative in 1E is side vs. side. Each side rolls 1d6. Side with [I]higher [/I]roll goes first (because reading the initiative dice is "backwards" - where the higher roll YOUR side makes is indicative of the later segment in which the [I]opponents[/I] get to attack, not when [I]your[/I] side attacks on the earlier segment indicated by the opponent's roll). If the winning side have multiple attacks then they begin by taking all their FIRST attacks, then the opposing side takes [I]their [/I]first attacks, and back and forth until all multiple attacks are resolved. In particular, for 1-on-1 matchups different procedures are given, essentially resolving three general modes of attack - melee, missiles, and spells - by particular procedures for each combination. For melee vs. melee, you DON'T use WSF at all unless the d6 rolls are first tied, [I]then[/I] WSF of the weapon is used to determine who goes first - and multiple attacks are [I]still [/I]then mostly back and forth. And then there's a big chunk of complication for what to do with timing when one side has a LOT more attacks than the opponent, getting [I]multiple [/I]hits in before the opponents get their first/only one. Then there's the rule of having melee weapons with significantly mis-matched WSF. That rule DOESN'T give anyone free/bonus attacks - it is still ONLY about [U]timing [/U]of attacks you already have. In those cases it is simply permitting a significantly faster weapon to take more than one attack - if they have multiple attacks to take - before the opponent even gets their first. When both sides, for example, still only have one attack each, then that rule has no effect - the die rolls are initially tied in order to even bring WSF into consideration, and the faster weapon attacks first - but then that's [I]all,[/I] because there aren't then additional attacks whose [I]timing[/I] needs to be determined. It only changes the timing, and that's only when multiple attacks are even possessed by one side or the other, and ALL THAT only when the initiative die rolls are already tied. But yes, charging disregards die rolls and wsf and all that and instead compares weapon LENGTH to determine which opponent attacks first. All this and more is what makes BTB, detailed 1E combat so easily [U]mis[/U]interpreted, or possible to interpret in multiple ways, and generally as obfuscatory as possible - and one of the very good reasons that so many people just disregard weapon speeds in 1E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
AD&D weapon speed vs 5e turn based combat?
Top