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General Tabletop Discussion
D&D Older Editions
AD&D (yes, 2e too) players and referees, what do you think of rolling under for ability and NWP checks?
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<blockquote data-quote="Celebrim" data-source="post: 9275278" data-attributes="member: 4937"><p>I'm OK with it. The last thing I'll demand of the system is a single resolution method for everything.</p><p></p><p>The biggest problem with the system is that it tends to imply that those skills are siloed off to just those people who have those NWP rather than that having a NWP just makes you better at doing something that anyone could attempt. </p><p></p><p>The second biggest problem with the system was that unlike just about everything else in D&D, you didn't get more skilled at what you did over time and the third biggest problem was that D&D had otherwise pretty low reliance on ability scores and if you were using NWPs in a meaningful manner now that wasn't true anymore. </p><p></p><p>And there are a ton of minor issues as well, in that some NWPs work like a trained only skill and other ones work more like a feat and give you a bonus in something else like surprise or initiative or fighting with two weapons or whatever. There is no uniformity or balance in the system, and worse the thief was written in as the worst class as far as NWPs go continuing the "thieves aren't allowed to have nice things" design paradigm. </p><p></p><p>So that means straight up, the 3e version of this with skills is just flat out a better system even from a OSR perspective. There isn't really a compelling reason to cling to the older model. And that's a huge reason why I just can't bring myself to go back to a 1e inspired game. By the time I got through house ruling 1e to where it would play how I wanted, it would look a lot like 3e anyway.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9275278, member: 4937"] I'm OK with it. The last thing I'll demand of the system is a single resolution method for everything. The biggest problem with the system is that it tends to imply that those skills are siloed off to just those people who have those NWP rather than that having a NWP just makes you better at doing something that anyone could attempt. The second biggest problem with the system was that unlike just about everything else in D&D, you didn't get more skilled at what you did over time and the third biggest problem was that D&D had otherwise pretty low reliance on ability scores and if you were using NWPs in a meaningful manner now that wasn't true anymore. And there are a ton of minor issues as well, in that some NWPs work like a trained only skill and other ones work more like a feat and give you a bonus in something else like surprise or initiative or fighting with two weapons or whatever. There is no uniformity or balance in the system, and worse the thief was written in as the worst class as far as NWPs go continuing the "thieves aren't allowed to have nice things" design paradigm. So that means straight up, the 3e version of this with skills is just flat out a better system even from a OSR perspective. There isn't really a compelling reason to cling to the older model. And that's a huge reason why I just can't bring myself to go back to a 1e inspired game. By the time I got through house ruling 1e to where it would play how I wanted, it would look a lot like 3e anyway. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions
AD&D (yes, 2e too) players and referees, what do you think of rolling under for ability and NWP checks?
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