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General Tabletop Discussion
D&D Older Editions
AD&D (yes, 2e too) players and referees, what do you think of rolling under for ability and NWP checks?
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<blockquote data-quote="Mannahnin" data-source="post: 9275342" data-attributes="member: 7026594"><p>All of this.</p><p></p><p>I've played and enjoyed systems which use roll-under checks, but I prefer to see some tweaks if we're doing that.</p><p></p><p>In the last OD&D game I played in, we used 3d6 down the line (with point swapping to PR) for ability scores, and as such the DM had ability checks be on 3d6, or 2d6 for easy tasks, 4d6 for hard ones. </p><p></p><p>The Nightmares Underneath uses roll-under checks for some tasks, but it also allows you to increase ability scores as you level, so character competence DOES increase, unlike in AD&D.</p><p></p><p>In the last old school game I ran with 3d6 ability generation, my Five Torches Deep & B/X mashup, we used d20+ modifier resolution (plus proficiency modifier if applicable), as that's the core mechanic for that system. But that system also comes with a baseline DC of 11. Anything higher than that is exceptional. </p><p></p><p></p><p>That reminds me that Jeff Rients (of seminal OSR blog <a href="http://jrients.blogspot.com/2006/04/new-dd-house-rule-effective.html" target="_blank">Jeff's Game Blog</a>) established a table house rule back in 2006 that once per session each player could choose to use Jeff's big purple d30 instead of ANY one other die before rolling. Could be a d20 for an important attack or save, or could even be a d4 from a Magic Missile or a d6 arrow for the damage roll to try to kill an enemy in one shot!</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9275342, member: 7026594"] All of this. I've played and enjoyed systems which use roll-under checks, but I prefer to see some tweaks if we're doing that. In the last OD&D game I played in, we used 3d6 down the line (with point swapping to PR) for ability scores, and as such the DM had ability checks be on 3d6, or 2d6 for easy tasks, 4d6 for hard ones. The Nightmares Underneath uses roll-under checks for some tasks, but it also allows you to increase ability scores as you level, so character competence DOES increase, unlike in AD&D. In the last old school game I ran with 3d6 ability generation, my Five Torches Deep & B/X mashup, we used d20+ modifier resolution (plus proficiency modifier if applicable), as that's the core mechanic for that system. But that system also comes with a baseline DC of 11. Anything higher than that is exceptional. That reminds me that Jeff Rients (of seminal OSR blog [URL='http://jrients.blogspot.com/2006/04/new-dd-house-rule-effective.html']Jeff's Game Blog[/URL]) established a table house rule back in 2006 that once per session each player could choose to use Jeff's big purple d30 instead of ANY one other die before rolling. Could be a d20 for an important attack or save, or could even be a d4 from a Magic Missile or a d6 arrow for the damage roll to try to kill an enemy in one shot! [/QUOTE]
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General Tabletop Discussion
D&D Older Editions
AD&D (yes, 2e too) players and referees, what do you think of rolling under for ability and NWP checks?
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