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<blockquote data-quote="gizmo33" data-source="post: 3736970" data-attributes="member: 30001"><p>Regarding the OP - I think it was overstating it to say that 1E "used battlegrids". I think there were some illustrations of how to judge encounters where a grid was used as a tool. But as far as I recall grids were never used with the kind of precision that is expected in 3E. They were never a part of the actual "physics" of the game world the way they are in 3E.</p><p></p><p>The thing about 1E is that the rounds are a minute long, so precise positioning would be hard to do because your character bobs and weaves for 60 seconds, meaning he really could move quite a distance in the course of the round if he wanted to. How far though? AFAIK it never says, and IME such things were resolved according to the habits/customs of the DM. </p><p></p><p>Then again, every time I say anything about how I played 1E, some grognard comes out of the woodwork to tell me that on page umpity-ump of the DMG there's some hard and fast rule. The last time I got involved in this kind of reasoning, it was over the training issue - which it turned out that even Gygax didn't use as written IIRC. I'm not sure he followed the initiative rules or speed factor rules either. And that's relevant to calling something "1E rules" because RAW and people's experiences are more likely to be different than in 3E (part of the reason there was a 3E AFAICT). I wonder if the 1E RAW is a game anyone actually ever played.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3736970, member: 30001"] Regarding the OP - I think it was overstating it to say that 1E "used battlegrids". I think there were some illustrations of how to judge encounters where a grid was used as a tool. But as far as I recall grids were never used with the kind of precision that is expected in 3E. They were never a part of the actual "physics" of the game world the way they are in 3E. The thing about 1E is that the rounds are a minute long, so precise positioning would be hard to do because your character bobs and weaves for 60 seconds, meaning he really could move quite a distance in the course of the round if he wanted to. How far though? AFAIK it never says, and IME such things were resolved according to the habits/customs of the DM. Then again, every time I say anything about how I played 1E, some grognard comes out of the woodwork to tell me that on page umpity-ump of the DMG there's some hard and fast rule. The last time I got involved in this kind of reasoning, it was over the training issue - which it turned out that even Gygax didn't use as written IIRC. I'm not sure he followed the initiative rules or speed factor rules either. And that's relevant to calling something "1E rules" because RAW and people's experiences are more likely to be different than in 3E (part of the reason there was a 3E AFAICT). I wonder if the 1E RAW is a game anyone actually ever played. [/QUOTE]
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