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<blockquote data-quote="Ycore Rixle" data-source="post: 653387" data-attributes="member: 675"><p>This is not true.</p><p></p><p>p. 12 of the 1e DMG: "As a general rule, having a skill will give the character the ability to determine the general worth and soundness of an item, the ability to find food, make small repairs, or actually construct (crude) items. For example, an individual with armorer skill could tell the quality of normal armor, repair chain links, or perhaps fashion certain weapons. To determine the extent of knowledge in question, simply assume the role of one of these skills, one that you know a little something about, and determine what could be done with this knowledge. Use this as a scale to weigh the relative ability of characters with secondary skills."</p><p></p><p>p. 23 of the 1e DMG: "To the chaotic good individual, freedom and independence are as important to life and happiness. The ethos views this freedom as the only means by which each creature con achieve true satisfaction and happiness. Law, order, social forms, and anything else which tends to restrict or abridge individual freedom is wrong, and each individual is capable of achieving self-realization and prosperity through himself, herself, or itself."</p><p></p><p>p. 92 of the 1e DMG: "These campaigns are a travesty of the role-playing adventure game, for there is no development and identification with carefully nurtured player personae."</p><p></p><p></p><p></p><p>Again, this is wildly false. Here is one of my favorite parts of the 1e DMG:</p><p></p><p>p. 224 of the 1e DMG:</p><p></p><p>"Inspirational Reading:</p><p>Anderson, Poul. THREE HEARTS AND THREE LIONS; THE HIGH CRUSADE</p><p>Bellairs, John. THE FACE IN THE FROST</p><p>Brackett, Leigh.</p><p>Brown, Fredric.</p><p>Burroughs, Edgar Rice. "Pellucidar" Series; Mars Series; Venus Series</p><p>Carter, Lin. "World's End'' Series</p><p>de Camp, L. Sprague. LEST DARKNESS FALL; FALLIBLE FIEND; et al.</p><p>de Camp & Pratt. "Harold Shea" Series; CARNELIAN CUBE</p><p>Derleth, August.</p><p>Dunsany, Lord.</p><p>Farmer, P. J. "The World of the Tiers" Series; et al.</p><p>Fox, Gardner. "Kothar" Series; "Kyrik" Series; et al.</p><p>Howard, R. E. "Conan" Series</p><p>Lanier, Sterling. HIEROS JOURNEY</p><p>Leiber, Fritz. "Fafhrd & Gray Mouser" Series; et al.</p><p>Lovecraft, H. P.</p><p>Merritt, A. CREEP, SHADOW, CREEP; MOON POOL; DWELLERS IN THE MIRAGE, et al.</p><p>Moorcock, Michael. STORMBRINGER; STEALER OF SOULS; "Hawkmoon"</p><p>Norton, Andre.</p><p>Offutt, Andrew J., editor SWORDS AGAINST DARKNESS Ill.</p><p>Pratt, Fletcher, BLUE STAR; etaf.</p><p>Saberhagen, Fred. CHANGELING EARTH; etal.</p><p>St. Clair, Margaret. THE SHADOW PEOPLE; SIGN OF THE LABRYS</p><p>Tolkien, J. R. R. THE HOBBIT; "Ring Trilogy"</p><p>Vance, Jack. THE EYES OF THE OVERWORLD; THE DYING EARTH; et al.</p><p>Weinbaum, Stanley.</p><p>Wellman, Manly Wade.</p><p>Williamson, Jack.</p><p>Zelazny, Roger. JACK OF SHADOWS; "Amber" Series.</p><p></p><p>The most immediate influences upon ADBD were probably de Camp & Pratt, REH, Fritz Leiber, Jack Vance, HPL, and A. Merritt; but all of the above authors, as well as many not listed, certainly helped to shape the form of the game. For this reason, and for the hours of reading enjoyment, I heartily recommend the works of these fine authors to you."</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 653387, member: 675"] This is not true. p. 12 of the 1e DMG: "As a general rule, having a skill will give the character the ability to determine the general worth and soundness of an item, the ability to find food, make small repairs, or actually construct (crude) items. For example, an individual with armorer skill could tell the quality of normal armor, repair chain links, or perhaps fashion certain weapons. To determine the extent of knowledge in question, simply assume the role of one of these skills, one that you know a little something about, and determine what could be done with this knowledge. Use this as a scale to weigh the relative ability of characters with secondary skills." p. 23 of the 1e DMG: "To the chaotic good individual, freedom and independence are as important to life and happiness. The ethos views this freedom as the only means by which each creature con achieve true satisfaction and happiness. Law, order, social forms, and anything else which tends to restrict or abridge individual freedom is wrong, and each individual is capable of achieving self-realization and prosperity through himself, herself, or itself." p. 92 of the 1e DMG: "These campaigns are a travesty of the role-playing adventure game, for there is no development and identification with carefully nurtured player personae." Again, this is wildly false. Here is one of my favorite parts of the 1e DMG: p. 224 of the 1e DMG: "Inspirational Reading: Anderson, Poul. THREE HEARTS AND THREE LIONS; THE HIGH CRUSADE Bellairs, John. THE FACE IN THE FROST Brackett, Leigh. Brown, Fredric. Burroughs, Edgar Rice. "Pellucidar" Series; Mars Series; Venus Series Carter, Lin. "World's End'' Series de Camp, L. Sprague. LEST DARKNESS FALL; FALLIBLE FIEND; et al. de Camp & Pratt. "Harold Shea" Series; CARNELIAN CUBE Derleth, August. Dunsany, Lord. Farmer, P. J. "The World of the Tiers" Series; et al. Fox, Gardner. "Kothar" Series; "Kyrik" Series; et al. Howard, R. E. "Conan" Series Lanier, Sterling. HIEROS JOURNEY Leiber, Fritz. "Fafhrd & Gray Mouser" Series; et al. Lovecraft, H. P. Merritt, A. CREEP, SHADOW, CREEP; MOON POOL; DWELLERS IN THE MIRAGE, et al. Moorcock, Michael. STORMBRINGER; STEALER OF SOULS; "Hawkmoon" Norton, Andre. Offutt, Andrew J., editor SWORDS AGAINST DARKNESS Ill. Pratt, Fletcher, BLUE STAR; etaf. Saberhagen, Fred. CHANGELING EARTH; etal. St. Clair, Margaret. THE SHADOW PEOPLE; SIGN OF THE LABRYS Tolkien, J. R. R. THE HOBBIT; "Ring Trilogy" Vance, Jack. THE EYES OF THE OVERWORLD; THE DYING EARTH; et al. Weinbaum, Stanley. Wellman, Manly Wade. Williamson, Jack. Zelazny, Roger. JACK OF SHADOWS; "Amber" Series. The most immediate influences upon ADBD were probably de Camp & Pratt, REH, Fritz Leiber, Jack Vance, HPL, and A. Merritt; but all of the above authors, as well as many not listed, certainly helped to shape the form of the game. For this reason, and for the hours of reading enjoyment, I heartily recommend the works of these fine authors to you." [/QUOTE]
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