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AD&D1 training rules
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<blockquote data-quote="Ariosto" data-source="post: 4872216" data-attributes="member: 80487"><p>It can be mighty inconvenient for a thief -- but not necessarily quite <em>that</em> much!</p><p></p><p>(1) A 1st-level thief needs 2,501 XP to attain 3rd. Therefore, by my interpretation, 2,500 can be amassed before any more are wasted. One might cut it off anywhere between 1,251 (minimum for 2nd) and 2,500. However, that calls for decreeing an arbitrary cut-off event -- whatever in your example has been called an "adventure" (a term that does not appear in the DMG paragraph in question, although the verb "adventures" does), presumably some scheduled calculation of XP.</p><p></p><p>(2) The training cost per week is (regardless of class) trainee level x 1,500 g.p.. Number of weeks required depends on average performance rating, ranging from 1 (excellent) to 4 (poor).</p><p></p><p>(3) Excellent performance means merely "few deviations from norm." The norm under consideration is whether actions were basically in keeping with class and alignment. It is up to the DM's subjective judgment; in mine, the standard of excellence should not be hard to meet. UPON THIS OBVIOUSLY DEPENDS MUCH.</p><p></p><p>(4) There is no rule decreeing that one must deal with 643 XP worth of monsters to acquire 1,500 GP worth of treasure. Nor is there any rule but whatever players enforce among themselves requiring equal shares of treasure.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4872216, member: 80487"] It can be mighty inconvenient for a thief -- but not necessarily quite [I]that[/I] much! (1) A 1st-level thief needs 2,501 XP to attain 3rd. Therefore, by my interpretation, 2,500 can be amassed before any more are wasted. One might cut it off anywhere between 1,251 (minimum for 2nd) and 2,500. However, that calls for decreeing an arbitrary cut-off event -- whatever in your example has been called an "adventure" (a term that does not appear in the DMG paragraph in question, although the verb "adventures" does), presumably some scheduled calculation of XP. (2) The training cost per week is (regardless of class) trainee level x 1,500 g.p.. Number of weeks required depends on average performance rating, ranging from 1 (excellent) to 4 (poor). (3) Excellent performance means merely "few deviations from norm." The norm under consideration is whether actions were basically in keeping with class and alignment. It is up to the DM's subjective judgment; in mine, the standard of excellence should not be hard to meet. UPON THIS OBVIOUSLY DEPENDS MUCH. (4) There is no rule decreeing that one must deal with 643 XP worth of monsters to acquire 1,500 GP worth of treasure. Nor is there any rule but whatever players enforce among themselves requiring equal shares of treasure. [/QUOTE]
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