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AD&D1 training rules
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<blockquote data-quote="Philotomy Jurament" data-source="post: 4872274" data-attributes="member: 20854"><p>When I'm running BTB on this:</p><p></p><p>1. I take note of DMG pg 86: <strong>"Note that the tutor might possibly accept some combination of gold and service in return for his tutelage…"</strong> Thus, a Thief or a Cleric who doesn't have the cold hard cash still has some options; and Thieves and Clerics both have built in organizations that can potentially work with them on this (i.e. guild and church). There's no reason other classes couldn't have similar options. Some good role-playing opportunities and adventure hooks, there. The "service option" is very popular, in my experience.</p><p></p><p>2. I've seen PCs pool their resources to train someone right away.</p><p></p><p>That said, the training rules are one of those things that I've never been entirely comfortable with. I've been tinkering with the "XP for gold allocated to areas of interest" mechanic from Arneson's <em>First Fantasy Campaign</em>; I think there's some promise, there.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4872274, member: 20854"] When I'm running BTB on this: 1. I take note of DMG pg 86: [b]"Note that the tutor might possibly accept some combination of gold and service in return for his tutelage…"[/b] Thus, a Thief or a Cleric who doesn't have the cold hard cash still has some options; and Thieves and Clerics both have built in organizations that can potentially work with them on this (i.e. guild and church). There's no reason other classes couldn't have similar options. Some good role-playing opportunities and adventure hooks, there. The "service option" is very popular, in my experience. 2. I've seen PCs pool their resources to train someone right away. That said, the training rules are one of those things that I've never been entirely comfortable with. I've been tinkering with the "XP for gold allocated to areas of interest" mechanic from Arneson's [i]First Fantasy Campaign[/i]; I think there's some promise, there. [/QUOTE]
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