Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
AD&D1 training rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 4872607" data-attributes="member: 29398"><p>We still use training rules, but we've houseruled the hell out of 'em...</p><p></p><p>1. No ExP for treasure, leading to</p><p>1a. Somewhat faster advancement tables after the first few levels (but still way slower than RAW in any edition)</p><p>2. You can gain ExP after bumping (we interpreted the original rule to mean you stopped completely at 1 point into the new level, hardly satisfactory) but if you go too far into the new level without training your ExP gain starts to slow down and eventually almost grind to a halt, based on a formula.</p><p>3. Training cost is roughly [1000 g.p. per level being trained into], with slight variance for class and a bit of a randomizer built in. Someone else has to train you, until about name level at which point you can mostly train yourself and the training system changes sharply.</p><p>4. Training usually takes between about 7-14 days, unless you are a Bard in which case it's about triple that. For some less-common classes at mid-high levels, a bigger time-sink can be the travel required to *find* a trainer.</p><p>5. If you cannot or will not pay for training you can advance at half speed and "self-train" (this, for example, explains how a Ranger who never sees anyone else can still gain levels over time). We've never really used the servitude option, mostly because nobody wants to retire their character for long enough to make it worthwhile and they've usually got lots of money anyway.</p><p>6. You roll your new level's h.p. as soon as you bump, and gain half of them right then. The rest, along with all other abilities given by the new level, have to wait until you train.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4872607, member: 29398"] We still use training rules, but we've houseruled the hell out of 'em... 1. No ExP for treasure, leading to 1a. Somewhat faster advancement tables after the first few levels (but still way slower than RAW in any edition) 2. You can gain ExP after bumping (we interpreted the original rule to mean you stopped completely at 1 point into the new level, hardly satisfactory) but if you go too far into the new level without training your ExP gain starts to slow down and eventually almost grind to a halt, based on a formula. 3. Training cost is roughly [1000 g.p. per level being trained into], with slight variance for class and a bit of a randomizer built in. Someone else has to train you, until about name level at which point you can mostly train yourself and the training system changes sharply. 4. Training usually takes between about 7-14 days, unless you are a Bard in which case it's about triple that. For some less-common classes at mid-high levels, a bigger time-sink can be the travel required to *find* a trainer. 5. If you cannot or will not pay for training you can advance at half speed and "self-train" (this, for example, explains how a Ranger who never sees anyone else can still gain levels over time). We've never really used the servitude option, mostly because nobody wants to retire their character for long enough to make it worthwhile and they've usually got lots of money anyway. 6. You roll your new level's h.p. as soon as you bump, and gain half of them right then. The rest, along with all other abilities given by the new level, have to wait until you train. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
AD&D1 training rules
Top