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<blockquote data-quote="ExploderWizard" data-source="post: 4873178" data-attributes="member: 66434"><p>According to the DMG, XP for treasure is gained only when said treasure is within the PC's stronghold or base of operations (city, town or village). This means that calculations for module treasure not only assume that the players will find every copper, but that they will haul it all back safely to thier home without any losses. What kind of RBDM would let that happen.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p> </p><p>Consider a module such as C1 <em>Hidden Shrine of Tamoachan.</em> The PC's are in the middle of a jungle and become trapped in a tomb from which they must escape. Are the PC's likely to waste time searching every corner for cash while trying to escape. If they find all the loot, how do they get it all back to thier home base. Large quantities of low value coin and bulky/heavy valuable art objects will probably be left behind and thus not count toward XP awards. </p><p> </p><p>As far as treasure division and XP are concerned, the rules state that players may divide treasure in whatever manner that they wish but the XP award from such treasure is decided by the DM.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4873178, member: 66434"] According to the DMG, XP for treasure is gained only when said treasure is within the PC's stronghold or base of operations (city, town or village). This means that calculations for module treasure not only assume that the players will find every copper, but that they will haul it all back safely to thier home without any losses. What kind of RBDM would let that happen.:devil: Consider a module such as C1 [I]Hidden Shrine of Tamoachan.[/I] The PC's are in the middle of a jungle and become trapped in a tomb from which they must escape. Are the PC's likely to waste time searching every corner for cash while trying to escape. If they find all the loot, how do they get it all back to thier home base. Large quantities of low value coin and bulky/heavy valuable art objects will probably be left behind and thus not count toward XP awards. As far as treasure division and XP are concerned, the rules state that players may divide treasure in whatever manner that they wish but the XP award from such treasure is decided by the DM. [/QUOTE]
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