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AD&D1 Treasure Types
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<blockquote data-quote="Quasqueton" data-source="post: 3223637" data-attributes="member: 3854"><p>I never actually used the official treasure type tables in the AD&D1 Monster Manual. I always just placed treasure as I judged appropriate. Compared to the treasure given in official, published AD&D1 modules, I was stingy. Judging from the treasure given in official, published AD&D1 modules, I figured I was probably stingy compared to the treasure type tables too. But I never really knew for certain.</p><p></p><p>I got curious recently about how the old AD&D1 treasure type tables worked. So I did some calculating and random rolling.</p><p></p><p>-------------------------------------------------</p><p></p><p>To start with, I looked at Treasure Type A:</p><p>Calculating using a weighted average formula, total treasure value = 32,904.4 gp (not including magic item gp value)</p><p></p><p>Then I actually rolled on the charts:"Monsters" that have treasure type A: lich (1), locathah (20-200), bandits (20-200), giant squid (1), and troglodytes (10-100).</p><p></p><p>Treasure Type A gives a 30% chance for "Any 3" magic items. Rolling within that 30% chance for the second record, I was disappointed to roll 2 potions on the full magic item chart <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>-------------------------------------------------</p><p></p><p>Then I considered a standard orc lair:</p><p></p><p>From the AD&D1 Monster Manual:</p><p>ORC</p><p>NO. APPEARING: 30-300 [plus a couple or three dozen elite-types per the ratios in the MM listing]</p><p>TREASURE TYPE: Individuals L; C, O, Q (X 10), S in lair</p><p>Calculating using a weighted average formula, total treasure value = 5,626.7 gp (including individual treasure, but not including magic item gp value)</p><p></p><p>Then I actually rolled on all the charts:Notice the different results for the two orc tribes. I figure they must be from opposite sides of the track <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>-------------------------------------------------</p><p></p><p>This experiment shows me that trying to figure averages for AD&D1 treasure types is pretty useless. The variation between the calculated averages and actual rolls, and between multiple actual rolls is just so vast.</p><p></p><p>I want to roll for Treasure Type H, next. All dragons but the lowly white have Treasure Type H. I'd love to roll 10 tests, to see a full spread of results, but rolling on all these charts is just so very complicated and time consuming. For instance, for that first Treasure Type A record, I rolled at least 46 dice (counting d% as 1 die). Forty-six dice! For one treasure hoard. For just the orc tribe populations, I rolled 30d10, twice.</p><p></p><p>Anyway, having done all this rolling and calculating, I thought I'd share the results with everyone here for discussion.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3223637, member: 3854"] I never actually used the official treasure type tables in the AD&D1 Monster Manual. I always just placed treasure as I judged appropriate. Compared to the treasure given in official, published AD&D1 modules, I was stingy. Judging from the treasure given in official, published AD&D1 modules, I figured I was probably stingy compared to the treasure type tables too. But I never really knew for certain. I got curious recently about how the old AD&D1 treasure type tables worked. So I did some calculating and random rolling. ------------------------------------------------- To start with, I looked at Treasure Type A: Calculating using a weighted average formula, total treasure value = 32,904.4 gp (not including magic item gp value) Then I actually rolled on the charts:"Monsters" that have treasure type A: lich (1), locathah (20-200), bandits (20-200), giant squid (1), and troglodytes (10-100). Treasure Type A gives a 30% chance for "Any 3" magic items. Rolling within that 30% chance for the second record, I was disappointed to roll 2 potions on the full magic item chart :-) ------------------------------------------------- Then I considered a standard orc lair: From the AD&D1 Monster Manual: ORC NO. APPEARING: 30-300 [plus a couple or three dozen elite-types per the ratios in the MM listing] TREASURE TYPE: Individuals L; C, O, Q (X 10), S in lair Calculating using a weighted average formula, total treasure value = 5,626.7 gp (including individual treasure, but not including magic item gp value) Then I actually rolled on all the charts:Notice the different results for the two orc tribes. I figure they must be from opposite sides of the track :-) ------------------------------------------------- This experiment shows me that trying to figure averages for AD&D1 treasure types is pretty useless. The variation between the calculated averages and actual rolls, and between multiple actual rolls is just so vast. I want to roll for Treasure Type H, next. All dragons but the lowly white have Treasure Type H. I'd love to roll 10 tests, to see a full spread of results, but rolling on all these charts is just so very complicated and time consuming. For instance, for that first Treasure Type A record, I rolled at least 46 dice (counting d% as 1 die). Forty-six dice! For one treasure hoard. For just the orc tribe populations, I rolled 30d10, twice. Anyway, having done all this rolling and calculating, I thought I'd share the results with everyone here for discussion. Quasqueton [/QUOTE]
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