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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AD&D1e Initiative woes - how to interpret Acrobat-Thief's Evasion?
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<blockquote data-quote="fuindordm" data-source="post: 9686850" data-attributes="member: 5435"><p>My understanding and praxis is that any movement during a round costs time in segments. Most PCs move at 9" or 12" so assuming that a round can last anywhere from 6 to 10 segments, I divide by 10 and round to say most PCs move at a rate of 10' per segment.</p><p></p><p>So if my side goes on segment 2, and I charge an opponent 20' away, I actually reach them and resolve melee on segment 4. If they have a longer weapon, they attack me on segment 4 before I attack them. Unless they already used their action to attack someone before I get there.</p><p></p><p>Also, it is vastly simpler to play that the lower roll on the d6 wins initiative and that each side's roll is their starting segment.</p><p></p><p>Regarding evasion, I was looking at this recently and I think that the procedure is as follows:</p><p>1. Did my side win initiative (Y/N)?</p><p>2. If Y, I can start evading attacks starting from segment +1. </p><p>3. Since successful evasion implies movement, each successful evade takes an additional segment and moves me to a slighly different place on the map. I might not be able to evade if I can't move out of the way, due to obstacles, too many people around me, narrow hallway, etc.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 9686850, member: 5435"] My understanding and praxis is that any movement during a round costs time in segments. Most PCs move at 9" or 12" so assuming that a round can last anywhere from 6 to 10 segments, I divide by 10 and round to say most PCs move at a rate of 10' per segment. So if my side goes on segment 2, and I charge an opponent 20' away, I actually reach them and resolve melee on segment 4. If they have a longer weapon, they attack me on segment 4 before I attack them. Unless they already used their action to attack someone before I get there. Also, it is vastly simpler to play that the lower roll on the d6 wins initiative and that each side's roll is their starting segment. Regarding evasion, I was looking at this recently and I think that the procedure is as follows: 1. Did my side win initiative (Y/N)? 2. If Y, I can start evading attacks starting from segment +1. 3. Since successful evasion implies movement, each successful evade takes an additional segment and moves me to a slighly different place on the map. I might not be able to evade if I can't move out of the way, due to obstacles, too many people around me, narrow hallway, etc. [/QUOTE]
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AD&D1e Initiative woes - how to interpret Acrobat-Thief's Evasion?
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