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<blockquote data-quote="jgsugden" data-source="post: 9669642" data-attributes="member: 2629"><p>The first time I play with a new group I give them a choice: Pregen or my Homebrew. If they select a Pregen, they're free to break from it and do something else, but I plan for them to follow the general railroaded course laid out and they generally do.</p><p></p><p>If they select Homebrew I run my 'starter' campaign. It starts with a railroad that runs about to 5th level and then explodes into an open sandbox. However, the sandbox lays out clues that eventually come together to reveal there is something that has to be addressed at the end. While the PCs could elect not to do so, it is one of those really important things and they're in the best position to address it... so, in effect it becomes a closing railroad. </p><p></p><p>Once I have played with a group once I give them a few options: Published Campaign or a Homebrew: Megadungeon (LiKe DotMM) , War Story (like Red Hand of Doom), Political Intrigue (Like Pathfinder Kingmaker), or totally open Sandbox. I have my homebrew campaigns meant to run levels 1 to 20 in the first three options, but with the sandbox I'll mix modules I like with homebrew and just drop hooks until they grab one. While I build PC centered stories around their characters, I tend to not do as much building of a central agnostic storyline in these sandboxes unless something they do inspires me. I am also in the middle of redesigning a failed campaign design inspired by Dr. Who.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9669642, member: 2629"] The first time I play with a new group I give them a choice: Pregen or my Homebrew. If they select a Pregen, they're free to break from it and do something else, but I plan for them to follow the general railroaded course laid out and they generally do. If they select Homebrew I run my 'starter' campaign. It starts with a railroad that runs about to 5th level and then explodes into an open sandbox. However, the sandbox lays out clues that eventually come together to reveal there is something that has to be addressed at the end. While the PCs could elect not to do so, it is one of those really important things and they're in the best position to address it... so, in effect it becomes a closing railroad. Once I have played with a group once I give them a few options: Published Campaign or a Homebrew: Megadungeon (LiKe DotMM) , War Story (like Red Hand of Doom), Political Intrigue (Like Pathfinder Kingmaker), or totally open Sandbox. I have my homebrew campaigns meant to run levels 1 to 20 in the first three options, but with the sandbox I'll mix modules I like with homebrew and just drop hooks until they grab one. While I build PC centered stories around their characters, I tend to not do as much building of a central agnostic storyline in these sandboxes unless something they do inspires me. I am also in the middle of redesigning a failed campaign design inspired by Dr. Who. [/QUOTE]
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