[Adamant Entertainment] Imperial Age: Engines

GMSkarka

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Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.

The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era d20 campaigns.

This supplement gives the GM all the tools needed to design and build any item of steampunk technology, from vehicles to weapons. Airships, Aetheric Wave Cannons, Giant steam-powered Automatons...all of it can be created with these rules. All in one place, at your fingertips.


• Chapter One provides a brief overview of how engines can be presented in an Imperial Age campaign

• Chapter Two provides new skills and feats suitable for an engines campaign. Each skill includes a list of classes that consider it a class skill.

• Chapter Three provides two new advanced classes: the Engineer and the Engine Pilot. The engineer designs and builds fantastic engines, while the engine pilot is trained to operate them.

• Chapter Four is the heart of the product, providing extensively detailed rules on engine design.

• Chapter Five provides rules on creating weapons for human and engine use.

• Chapter Six takes a look at prosthetic engines that are designed to replace damaged limbs.

• Chapter Seven provides a list of sample engines that can be used in any engine-powered Imperial Age campaign.

• Chapter Eight offers advice on creating and running engine-powered Imperial Age campaigns.

• Appendix One offers a list of real world inventions created during the Imperial Age.

• Appendix Two offers a new player character race, the Intelligent Automaton.

All text within this product is 100% Open Content.

ADM4107
$9.95 US

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