Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Adamant Entertainment] Imperial Age: Engines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMSkarka" data-source="post: 3785868" data-attributes="member: 763"><p><a href="http://adamant.rpgnow.com/product_info.php?products_id=50458" target="_blank">[imagel]http://www.rpgnow.com/images/92/50458.jpg[/imagel]</a></p><p>Adamant Entertainment is proud to present <strong>The Imperial Age</strong>, our line of Victorian/Steampunk products, made for use with d20 Modern or Past.</p><p></p><p><strong>The Imperial Age: Engines</strong> is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era d20 campaigns.</p><p></p><p>This supplement gives the GM all the tools needed to design and build <em>any</em> item of steampunk technology, from vehicles to weapons. Airships, Aetheric Wave Cannons, Giant steam-powered Automatons...all of it can be created with these rules. All in one place, at your fingertips.</p><p></p><p></p><p>• Chapter One provides a brief overview of how engines can be presented in an Imperial Age campaign </p><p></p><p>• Chapter Two provides new skills and feats suitable for an engines campaign. Each skill includes a list of classes that consider it a class skill. </p><p></p><p>• Chapter Three provides two new advanced classes: the Engineer and the Engine Pilot. The engineer designs and builds fantastic engines, while the engine pilot is trained to operate them. </p><p></p><p>• Chapter Four is the heart of the product, providing extensively detailed rules on engine design. </p><p></p><p>• Chapter Five provides rules on creating weapons for human and engine use. </p><p></p><p>• Chapter Six takes a look at prosthetic engines that are designed to replace damaged limbs.</p><p></p><p>• Chapter Seven provides a list of sample engines that can be used in any engine-powered Imperial Age campaign. </p><p></p><p>• Chapter Eight offers advice on creating and running engine-powered Imperial Age campaigns. </p><p></p><p>• Appendix One offers a list of real world inventions created during the Imperial Age. </p><p></p><p>• Appendix Two offers a new player character race, the Intelligent Automaton. </p><p></p><p><strong>All text within this product is 100% Open Content. </strong></p><p><strong></strong></p><p><strong>ADM4107</strong></p><p><strong>$9.95 US</strong></p><p><em>Click cover image to go to product page.</em></p></blockquote><p></p>
[QUOTE="GMSkarka, post: 3785868, member: 763"] [url=http://adamant.rpgnow.com/product_info.php?products_id=50458][imagel]http://www.rpgnow.com/images/92/50458.jpg[/imagel][/url] Adamant Entertainment is proud to present [b]The Imperial Age[/b], our line of Victorian/Steampunk products, made for use with d20 Modern or Past. [b]The Imperial Age: Engines[/b] is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era d20 campaigns. This supplement gives the GM all the tools needed to design and build [i]any[/i] item of steampunk technology, from vehicles to weapons. Airships, Aetheric Wave Cannons, Giant steam-powered Automatons...all of it can be created with these rules. All in one place, at your fingertips. • Chapter One provides a brief overview of how engines can be presented in an Imperial Age campaign • Chapter Two provides new skills and feats suitable for an engines campaign. Each skill includes a list of classes that consider it a class skill. • Chapter Three provides two new advanced classes: the Engineer and the Engine Pilot. The engineer designs and builds fantastic engines, while the engine pilot is trained to operate them. • Chapter Four is the heart of the product, providing extensively detailed rules on engine design. • Chapter Five provides rules on creating weapons for human and engine use. • Chapter Six takes a look at prosthetic engines that are designed to replace damaged limbs. • Chapter Seven provides a list of sample engines that can be used in any engine-powered Imperial Age campaign. • Chapter Eight offers advice on creating and running engine-powered Imperial Age campaigns. • Appendix One offers a list of real world inventions created during the Imperial Age. • Appendix Two offers a new player character race, the Intelligent Automaton. [b]All text within this product is 100% Open Content. ADM4107 $9.95 US[/b] [i]Click cover image to go to product page.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Adamant Entertainment] Imperial Age: Engines
Top