[Adamant Entertainment] ONE MILLION MAGIC ITEMS!

GMSkarka

Explorer
[imagel]http://enworld.rpgnow.com/products/product_22452.jpg[/imagel]

The Unholy Banded Mail of Mind Shielding... The Mithril Longbow of Piercing.... The Empyrean Halberd of Resurrection...

....And 999,997 More.


Magic Items -- the stuff of legends. The focus of adventure. The source of wonder and power.....A bit hard to pull off, when your players have memorized every magic item in the book.

One Million Magic Items gives harried Game Masters a way to inject that much-needed sense of wonder back into the acquisition of magic items. Gone are the days when a character wields a +1 sword, generic and carried by dozens of other characters across your campaign world. With a few rolls of the dice, that character now wields The Sorcerer’s Sword of The Storm -- a weapon which gives him a Spell Resistance of 13, and allows him to Call Lightning Storm (as per the spell) once per day!

This supplement creates magic items by the combination of a Prefix, an Item, and a Suffix. Game Masters roll 1d100 on each table, and combine the results to create unique magic items for their campaigns. Three tables, with 100 options on each table, yielding one million possible results!


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Looks like a lot of fun-- I'll pick it up now.

But I have to admit when I entered the thread, I thought you were spoofing someone else. :]
 




So 200 magic weapon qualities and charts to make 1 million combos. Is there a standard + cost for each quality if you want to use them without the random charts?

100 weapons, I'm not going to count the ones in the srd, does this create new mechanical weapons or give a mechanical equivalency chart (i.e. tulwar, sabre, and cutlass = scimitar, claymore and daisho = greatsword, etc.)?
 

Voadam said:
So 200 magic weapon qualities and charts to make 1 million combos. Is there a standard + cost for each quality if you want to use them without the random charts?

No, an oversight that I hope Gareth fixes. Some of the properties are very powerful! I think it's in the spirit of what he had in mind, but I'd still like to see ball-park values.

100 weapons, I'm not going to count the ones in the srd, does this create new mechanical weapons or give a mechanical equivalency chart (i.e. tulwar, sabre, and cutlass = scimitar, claymore and daisho = greatsword, etc.)?

It's not all weapons-- there are a lot of non-weapon items as well (boots, belts, sceptres, bottles, etc.). I'd have to give it a closer look to see if he used non-SRD weapons. I don't think so.

It's a fun little document. I have probably already gotten more hours of enjoyment out of it than Gareth spent writing it. =)
 

Wulf Ratbane said:
No, an oversight that I hope Gareth fixes. Some of the properties are very powerful! I think it's in the spirit of what he had in mind, but I'd still like to see ball-park values.
It's a nice product as it is, but that would be indeed awesome.
 

Wulf Ratbane said:
No, an oversight that I hope Gareth fixes. Some of the properties are very powerful! I think it's in the spirit of what he had in mind, but I'd still like to see ball-park values.


I hadn't considered it, to tell the truth -- was shooting for something like the sort of thing that would appear in Dragon way back in the early days (circa issue 65, my first). A quick randomizer to spark ideas for the GM.

If I ever decide to expand it (depending, largely, on how it does), that will be something to consider, though....
 

GMSkarka said:
If I ever decide to expand it (depending, largely, on how it does), that will be something to consider, though....

I'd be happy to do it for you, gratis, if you provide me with the source tables-- pulling it out of the PDF is a bitch.

I am sure on some level you're probably not thinking it's worth a lot more of your time to polish up such a simple project, but you can catch me while my level of enthusiasm is high.
 

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