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[Adamant Entertainment] THRILLING TALES - Pulp for D20 Modern
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<blockquote data-quote="barsoomcore" data-source="post: 1926092" data-attributes="member: 812"><p>And they're coming along VERY nicely, I have to say. Third round of playtesting and editorial is going on now.</p><p></p><p>These rules are going to let you get profoundly cinematic with your chase scenes -- the goal is to make the "chase scene" as integrated in d20 as combat. So just like the combat rules let you do lots of cool stuff you see in the movies, the chase rules will allow you to play out Raiders, Road Warrior or James Bond-style chase scenes.</p><p></p><p>Without any specialized prestige classes, feats or skills. 100% compatible with D&D, d20 Modern, Mutants and Masterminds, Grim Tales (actually the inspiration was Benjamin's AWESOME work in that book -- in some ways this is really an expansion on those rules (which were of course an adaptation of the Spycraft rules)), Spycraft (speaking of which...), Skull & Bones (the first playtest was in my Skull & Bones game -- episode coming up in my Story Hour "Dead Man's Chest") -- I can't think of any d20 system this wouldn't work with. As long as you've got Drive or Ride skills with DCs comparable to the SRD, you can use these rules.</p><p></p><p>They're coming out as part of Adamant's d20 MasterKit line, and should slot in VERY well indeed into the "Thrilling Tales" stuff.</p><p></p><p>Keep your eyes peeled! You're going to like these rules.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 1926092, member: 812"] And they're coming along VERY nicely, I have to say. Third round of playtesting and editorial is going on now. These rules are going to let you get profoundly cinematic with your chase scenes -- the goal is to make the "chase scene" as integrated in d20 as combat. So just like the combat rules let you do lots of cool stuff you see in the movies, the chase rules will allow you to play out Raiders, Road Warrior or James Bond-style chase scenes. Without any specialized prestige classes, feats or skills. 100% compatible with D&D, d20 Modern, Mutants and Masterminds, Grim Tales (actually the inspiration was Benjamin's AWESOME work in that book -- in some ways this is really an expansion on those rules (which were of course an adaptation of the Spycraft rules)), Spycraft (speaking of which...), Skull & Bones (the first playtest was in my Skull & Bones game -- episode coming up in my Story Hour "Dead Man's Chest") -- I can't think of any d20 system this wouldn't work with. As long as you've got Drive or Ride skills with DCs comparable to the SRD, you can use these rules. They're coming out as part of Adamant's d20 MasterKit line, and should slot in VERY well indeed into the "Thrilling Tales" stuff. Keep your eyes peeled! You're going to like these rules. [/QUOTE]
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[Adamant Entertainment] THRILLING TALES - Pulp for D20 Modern
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