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Adamantine and Mithral
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<blockquote data-quote="TwinPeaksGuy" data-source="post: 6739665" data-attributes="member: 6803320"><p>And the only practical difference being that with most personal possessions, there is no requirement to register or give notice to the state of ownership or changes in such. How does that make any difference at all? We notate equipment buy sell on log sheets anyway, how is this any different?</p><p></p><p> Not seeing how giving my gnome a home to defend and a stake in the world up top is so dangerous it can't be allowed. Nor how giving him a weapon made of a material that's background appropriate, with a net impact on mechanics smaller than silvering, is such a big scary threat. It's 90% or more fluff and flavor, flavor that is woefully lacking in these adventures. If my character can't buy a home or meaningfully practice a profession then running around killing critters results in gold and downtime that are useless and XP only useful for leveling up and killing meaner critters. Suck out all the flavor and RP motivation and you have a really dry and unrewarding tactical game.</p><p></p><p>Lame.</p></blockquote><p></p>
[QUOTE="TwinPeaksGuy, post: 6739665, member: 6803320"] And the only practical difference being that with most personal possessions, there is no requirement to register or give notice to the state of ownership or changes in such. How does that make any difference at all? We notate equipment buy sell on log sheets anyway, how is this any different? Not seeing how giving my gnome a home to defend and a stake in the world up top is so dangerous it can't be allowed. Nor how giving him a weapon made of a material that's background appropriate, with a net impact on mechanics smaller than silvering, is such a big scary threat. It's 90% or more fluff and flavor, flavor that is woefully lacking in these adventures. If my character can't buy a home or meaningfully practice a profession then running around killing critters results in gold and downtime that are useless and XP only useful for leveling up and killing meaner critters. Suck out all the flavor and RP motivation and you have a really dry and unrewarding tactical game. Lame. [/QUOTE]
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