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<blockquote data-quote="TwinPeaksGuy" data-source="post: 6740059" data-attributes="member: 6803320"><p>Yeah, this really isn't a good fit. </p><p></p><p>In curbing the minmax optimization(which you all probably assumed was my goal in starting this thread. It wasn't. How a +0 to a mechanic with loads of storytelling flavor potential qualifies still mystifies me.), from my PoV you've also managed to curb the ability to build a character with a meaningful story. If I was looking to only play the stats I would not have made a Deep Gnome a Fighter, that's just a silly combination. </p><p></p><p>I shudder every time I show up and have to somehow justify that my character was adventuring in Mulmaster last week, but for no clear reason is suddenly in Phlan, and may be in hillsfar next week. Continuity is shot to hell. After an adventure or two and a single armor upgrade and a few additions like a grappling hook, there's nothing left worth buying and you can't build anything. Magic items that my character should have any interest in have only shown up two times, and I lost both the roll-offs. There seems to be little point in acquiring downtime or gold, and XP only in service to what feels like the cocaine addict loop mentioned earlier. "Story Origin" as currently constructed seems to be robbing my characters of anything that feels like a story arc or progression, or honestly even a coherent back story. It's not working for me. Thanks for following up and bearing with me as this realization really crystallizes.</p></blockquote><p></p>
[QUOTE="TwinPeaksGuy, post: 6740059, member: 6803320"] Yeah, this really isn't a good fit. In curbing the minmax optimization(which you all probably assumed was my goal in starting this thread. It wasn't. How a +0 to a mechanic with loads of storytelling flavor potential qualifies still mystifies me.), from my PoV you've also managed to curb the ability to build a character with a meaningful story. If I was looking to only play the stats I would not have made a Deep Gnome a Fighter, that's just a silly combination. I shudder every time I show up and have to somehow justify that my character was adventuring in Mulmaster last week, but for no clear reason is suddenly in Phlan, and may be in hillsfar next week. Continuity is shot to hell. After an adventure or two and a single armor upgrade and a few additions like a grappling hook, there's nothing left worth buying and you can't build anything. Magic items that my character should have any interest in have only shown up two times, and I lost both the roll-offs. There seems to be little point in acquiring downtime or gold, and XP only in service to what feels like the cocaine addict loop mentioned earlier. "Story Origin" as currently constructed seems to be robbing my characters of anything that feels like a story arc or progression, or honestly even a coherent back story. It's not working for me. Thanks for following up and bearing with me as this realization really crystallizes. [/QUOTE]
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