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<blockquote data-quote="TwinPeaksGuy" data-source="post: 6740648" data-attributes="member: 6803320"><p>Continuity paradox is a concern, but so is the gutting of character motivation.</p><p></p><p>I started a new character yesterday, a wild magic sorcerer who had not yet realized he had this gift. Playing the realization moment was fun, we were doing all 5 parts of DDEX1-1. At creation(I wrote him up 2 months ago as a back-up), his goal was to get successful enough as a brewer to start his own tavern, buy a home, and marry the love of his life. Again, this now appears to be a character who will either retire before level 5 or continue on sad and bitter at the loss of the life he grew up wanting. While the latter option allows for more longevity and might provide an interesting RP for a while, the tragedy inherent in it is depressing and demotivating. Is killing progressively nastier monsters really its own reward?</p><p></p><p>So a mechanic called "Story Origin," which I would have thought placed reasonable limits on the character's build at level 1, is apparently also the issue in the way of allowing them to build anything thematic, unique, or motivating at any point thereafter. How perplexing. If my gnome kills the hook horror in "Boltsmelter's Book" he can't use the carapace to make a new shield, even if the only difference is that it can be said to have sentimental value and perhaps it's worth 100gp instead of 10 (I would have gladly forfeited my split of the gold and all the mission downtime for such a shield, had the DM been allowed to offer it). Nor can a miner, of any race, make a tunnel and artificial cave to live in (anyone who's ever played a dwarf should be offended by this IMO). This is not the D&D I played in the 1980s, and since the 5e rule set as a whole allows it, it's purely a League decision.</p></blockquote><p></p>
[QUOTE="TwinPeaksGuy, post: 6740648, member: 6803320"] Continuity paradox is a concern, but so is the gutting of character motivation. I started a new character yesterday, a wild magic sorcerer who had not yet realized he had this gift. Playing the realization moment was fun, we were doing all 5 parts of DDEX1-1. At creation(I wrote him up 2 months ago as a back-up), his goal was to get successful enough as a brewer to start his own tavern, buy a home, and marry the love of his life. Again, this now appears to be a character who will either retire before level 5 or continue on sad and bitter at the loss of the life he grew up wanting. While the latter option allows for more longevity and might provide an interesting RP for a while, the tragedy inherent in it is depressing and demotivating. Is killing progressively nastier monsters really its own reward? So a mechanic called "Story Origin," which I would have thought placed reasonable limits on the character's build at level 1, is apparently also the issue in the way of allowing them to build anything thematic, unique, or motivating at any point thereafter. How perplexing. If my gnome kills the hook horror in "Boltsmelter's Book" he can't use the carapace to make a new shield, even if the only difference is that it can be said to have sentimental value and perhaps it's worth 100gp instead of 10 (I would have gladly forfeited my split of the gold and all the mission downtime for such a shield, had the DM been allowed to offer it). Nor can a miner, of any race, make a tunnel and artificial cave to live in (anyone who's ever played a dwarf should be offended by this IMO). This is not the D&D I played in the 1980s, and since the 5e rule set as a whole allows it, it's purely a League decision. [/QUOTE]
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