Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Adamantine and Mithral
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinPeaksGuy" data-source="post: 6740728" data-attributes="member: 6803320"><p>So by that logic since my fighter started with chain mail and gains a mechanical advantage by buying splint, that's a problem. If said druid wants better armor and is prepared to quest for materials, and pay a multiple of base to get armor(bulette carapace breastplate for example) they have proficiency in, why is that unfair? Giving people limitations they will never overcome is demoralizing. Finding creative solutions to problems and limitations is empowering, and that should be a good thing. </p><p></p><p></p><p></p><p>I am completely at a loss as to what impact having a house on the outskirts of Mulmaster has when trying to warhammer a xorn. Zero change to AC or to hit.</p><p></p><p></p><p></p><p>No idea what an Axe-lute is. And you're presuming players are such dicks that if they have a bolt hole in time of need they'd leave the rest of the party out in the cold to die. Thanks for left handedly calling me out as being that sort of asshat. Sorry, that's already amply covered in the players guide rules about the party working together and supporting each other, one of the definite pluses for AL play IMO.</p><p></p><p>I do think Adamantine and Mithral have RP sizzle value, and both could and should have minimal impact mechanically. Given the hints in the MM and DMG, I think un-spelled Adamantine should simply be reskinned silver from a mechanical PoV: it nullifies a resistance for a small set of creatures but its rarity merits a cost factor of some sort. Given that the list of affected creatures is even shorter than the one for silver, that seems totally in the spirit of RAI, and a call I have to guess many home game DMs will make. Mithral weapons are a little harder, might be 2/3 normal weight, which might remove properties like heavy or make some weapons finesse. Maybe its sole virtue as a weapon material is to make the Magic Weapon spell last 2 hours instead of one. Or maybe it's just especially shiny and cleans itself, I might prefer that. Is nerfing either of these to be on par with silvering or some other allowed option really that hard to figure out? Mundane +0 weapons of either material ought to be something the AL could make a global call on, should they choose. </p><p></p><p>If the League is ok with acting as a meta DM, then maybe they should learn to be ok with making houserules for things like this that would apply league wide, and not throw out the good in fear of the bad. I intellectually understand the fear, but not having dealt with these prior leagues it's pretty abstract to me, and looks exactly like disempowering everyone. I had thought was what 5e was supposed to solve.</p></blockquote><p></p>
[QUOTE="TwinPeaksGuy, post: 6740728, member: 6803320"] So by that logic since my fighter started with chain mail and gains a mechanical advantage by buying splint, that's a problem. If said druid wants better armor and is prepared to quest for materials, and pay a multiple of base to get armor(bulette carapace breastplate for example) they have proficiency in, why is that unfair? Giving people limitations they will never overcome is demoralizing. Finding creative solutions to problems and limitations is empowering, and that should be a good thing. I am completely at a loss as to what impact having a house on the outskirts of Mulmaster has when trying to warhammer a xorn. Zero change to AC or to hit. No idea what an Axe-lute is. And you're presuming players are such dicks that if they have a bolt hole in time of need they'd leave the rest of the party out in the cold to die. Thanks for left handedly calling me out as being that sort of asshat. Sorry, that's already amply covered in the players guide rules about the party working together and supporting each other, one of the definite pluses for AL play IMO. I do think Adamantine and Mithral have RP sizzle value, and both could and should have minimal impact mechanically. Given the hints in the MM and DMG, I think un-spelled Adamantine should simply be reskinned silver from a mechanical PoV: it nullifies a resistance for a small set of creatures but its rarity merits a cost factor of some sort. Given that the list of affected creatures is even shorter than the one for silver, that seems totally in the spirit of RAI, and a call I have to guess many home game DMs will make. Mithral weapons are a little harder, might be 2/3 normal weight, which might remove properties like heavy or make some weapons finesse. Maybe its sole virtue as a weapon material is to make the Magic Weapon spell last 2 hours instead of one. Or maybe it's just especially shiny and cleans itself, I might prefer that. Is nerfing either of these to be on par with silvering or some other allowed option really that hard to figure out? Mundane +0 weapons of either material ought to be something the AL could make a global call on, should they choose. If the League is ok with acting as a meta DM, then maybe they should learn to be ok with making houserules for things like this that would apply league wide, and not throw out the good in fear of the bad. I intellectually understand the fear, but not having dealt with these prior leagues it's pretty abstract to me, and looks exactly like disempowering everyone. I had thought was what 5e was supposed to solve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Adamantine and Mithral
Top