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Adamantine Arrows?
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<blockquote data-quote="The_lone_gunman" data-source="post: 200018" data-attributes="member: 1143"><p>I believe you may be thinking of the HEAT round (High explosive anti-tank), which uses a shaped charge as opposed to kinetic energy. The APFSDS (Armor piercing, fin stabilized, discarding sabot, the M829A2 I believe is what we used in Germany) round provides an extremely high-velocity sub-caliber round also known as a Kinetic Energy Penetrator, but it does not blow turrets off the tanks. The reason they use uranium is because it is so dense, and thus the stored kinetic energy is magnified into the "dart". This dart has a long profile, and the friction of it passing through the armor of the target is what causes the burning spray that enters the interior of the tank. It is actually molten metal spary that causes the damage inside the tank. There are several sights on the web that can show the effect of this during tests, it is pretty intense (you can actually see the molten metal spread around the opposite side of the tank on the inside) This can cause the ammunition inside the tank to explode. The ammunition exploding could cause the turret to blow off I would suppose....</p><p></p><p>This was a problem in desert storm, because they would shoot the T72's with the "super-sabot" or the "silver bullet" as it was nicknamed, but couldn't tell if the tank was dead because the tank would just shudder a bit then sit there. Usually the crew inside was dead of course due to the explosive "splatter" effect. However, a quick HEAT round placed at the base of the turret could be effective at blasting it right off <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>The HEAT round works by using explosive firepower, instead of kinetic energy to penetrate armor. When the round impacts the target, an impact sensor ignites an explosive shaped charge, which concentrates molten metal and gases into a narrow blast that cuts through armor. It also has a secondary explosive effect, and when hit right can cause the turret to fly off, something done to great effect in Iraq.</p><p></p><p></p><p>Of course this is all very off topic so I guess I will shut up now LOL. I would allow the +2 from the admantite arrows......</p><p></p><p></p><p>TLG</p></blockquote><p></p>
[QUOTE="The_lone_gunman, post: 200018, member: 1143"] I believe you may be thinking of the HEAT round (High explosive anti-tank), which uses a shaped charge as opposed to kinetic energy. The APFSDS (Armor piercing, fin stabilized, discarding sabot, the M829A2 I believe is what we used in Germany) round provides an extremely high-velocity sub-caliber round also known as a Kinetic Energy Penetrator, but it does not blow turrets off the tanks. The reason they use uranium is because it is so dense, and thus the stored kinetic energy is magnified into the "dart". This dart has a long profile, and the friction of it passing through the armor of the target is what causes the burning spray that enters the interior of the tank. It is actually molten metal spary that causes the damage inside the tank. There are several sights on the web that can show the effect of this during tests, it is pretty intense (you can actually see the molten metal spread around the opposite side of the tank on the inside) This can cause the ammunition inside the tank to explode. The ammunition exploding could cause the turret to blow off I would suppose.... This was a problem in desert storm, because they would shoot the T72's with the "super-sabot" or the "silver bullet" as it was nicknamed, but couldn't tell if the tank was dead because the tank would just shudder a bit then sit there. Usually the crew inside was dead of course due to the explosive "splatter" effect. However, a quick HEAT round placed at the base of the turret could be effective at blasting it right off :). The HEAT round works by using explosive firepower, instead of kinetic energy to penetrate armor. When the round impacts the target, an impact sensor ignites an explosive shaped charge, which concentrates molten metal and gases into a narrow blast that cuts through armor. It also has a secondary explosive effect, and when hit right can cause the turret to fly off, something done to great effect in Iraq. Of course this is all very off topic so I guess I will shut up now LOL. I would allow the +2 from the admantite arrows...... TLG [/QUOTE]
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