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Adamantine Arrows?
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<blockquote data-quote="hong" data-source="post: 200237" data-attributes="member: 537"><p>Assumes facts not in evidence. Chapter and verse, please, that arrows must be made of steel or adamantine.</p><p></p><p></p><p>Exactly as plausible [sic] as contending that bows are made out of adamantine. This has nothing to do with your original assertion.</p><p></p><p></p><p>Because the arrow is projected from a bow, which provides more force to the impact than an unassisted human arm alone. This has nothing to do with your original assertion.</p><p></p><p></p><p>You seem to have forgotten where this subthread came from. Let me refresh your memory, oh concrete-headed one. You contended that </p><p></p><p></p><p>... and _this_ argument has absolutely nothing to do with plausibility or reasonableness. It's a good thing too, because I find it neither plausible nor reasonable. And I'm still waiting for chapter and verse from you on this.</p><p></p><p></p><p>No, silly, it's a bizarre assertion that adamantine can replace wood in some situations but not others. But hey, if you want to generalise an isolated case to a wider scenario, don't let me stop you.</p><p></p><p></p><p>You can do anything you like. I can then make any comment on your decision that I like.</p><p></p><p></p><p>The rules are a formal system that define an abstract model. This abstract model is (usually) designed with game balance in mind, but balance is not a necessary outcome of the rules, taken in isolation. Balance is only achieved by the rules and the DM's judgement acting in harmony.</p><p></p><p>Do you need me to define "formal system" and "abstract model" as well?</p><p></p><p></p><p>Feeble.</p><p></p><p></p><p>Chapter and verse, please.</p><p></p><p></p><p></p><p>Exactly. The damage inflicted by a spear is a function not just of the head but the weapon as a whole, taking into account the leverage gained, any possible reach (using the informal meaning of "reach", not the precise D&D definition), and so on. Because of that, the same spearhead on a 10' shaft would do more damage than if it was on a 6' shaft.</p><p></p><p>Explain to me how making the shaft of a spear or battleaxe of a different material can have any conceivable effect on how hard it hits or how deeply it penetrates.</p><p></p><p></p><p> </p><p>Funny, funny. Allow me to educate you on the difference between a metagame argument (aka "rules lawyering") and an in-game argument.</p><p></p><p></p><p></p><p>I'm STILL waiting for chapter and verse that adamantine weapons have to be 100% fashioned from adamantine, oh wannabe rules lawyer.</p><p></p><p></p><p>Your example is quite irrelevant. An arrowhead is metal, and I should hope that it's beyond argument that metal components can be replaced with adamantine. Try again.</p></blockquote><p></p>
[QUOTE="hong, post: 200237, member: 537"] Assumes facts not in evidence. Chapter and verse, please, that arrows must be made of steel or adamantine. Exactly as plausible [sic] as contending that bows are made out of adamantine. This has nothing to do with your original assertion. Because the arrow is projected from a bow, which provides more force to the impact than an unassisted human arm alone. This has nothing to do with your original assertion. You seem to have forgotten where this subthread came from. Let me refresh your memory, oh concrete-headed one. You contended that ... and _this_ argument has absolutely nothing to do with plausibility or reasonableness. It's a good thing too, because I find it neither plausible nor reasonable. And I'm still waiting for chapter and verse from you on this. No, silly, it's a bizarre assertion that adamantine can replace wood in some situations but not others. But hey, if you want to generalise an isolated case to a wider scenario, don't let me stop you. You can do anything you like. I can then make any comment on your decision that I like. The rules are a formal system that define an abstract model. This abstract model is (usually) designed with game balance in mind, but balance is not a necessary outcome of the rules, taken in isolation. Balance is only achieved by the rules and the DM's judgement acting in harmony. Do you need me to define "formal system" and "abstract model" as well? Feeble. Chapter and verse, please. Exactly. The damage inflicted by a spear is a function not just of the head but the weapon as a whole, taking into account the leverage gained, any possible reach (using the informal meaning of "reach", not the precise D&D definition), and so on. Because of that, the same spearhead on a 10' shaft would do more damage than if it was on a 6' shaft. Explain to me how making the shaft of a spear or battleaxe of a different material can have any conceivable effect on how hard it hits or how deeply it penetrates. Funny, funny. Allow me to educate you on the difference between a metagame argument (aka "rules lawyering") and an in-game argument. I'm STILL waiting for chapter and verse that adamantine weapons have to be 100% fashioned from adamantine, oh wannabe rules lawyer. Your example is quite irrelevant. An arrowhead is metal, and I should hope that it's beyond argument that metal components can be replaced with adamantine. Try again. [/QUOTE]
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