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Adamantine Arrows?
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<blockquote data-quote="ConcreteBuddha" data-source="post: 202146" data-attributes="member: 3139"><p>You are getting sleepy. You are getting sleepy. I will slowly count to three, and when I snap my fingers, you will be my slave...</p><p></p><p></p><p>Mwhahahahaha...</p><p>.</p><p>.</p><p>.</p><p>.</p><p>As per your reasoning:</p><p></p><p>I agree with it 100% except for:</p><p></p><p> </p><p></p><p>1) The DMG says that an adamantine battleaxe is made out of adamantine. Would you assume that a crystal battleaxe made out of crystal would have a wooden haft?</p><p></p><p>2) I agree that the default for a battleaxe is a steel head with a wooden haft. However, one could also contend that other less common battleaxes could have a steel head with a steel haft, and still remain a battleaxe. Especially considering the picture for a greataxe has what looks like to be a steel haft. With this in mind, one cannot assume the compostion of an exceptional weapon made out of adamantine based on prejudice of the default weapon.</p><p></p><p>3) A short sword would only need an adamantine tip to gain the enhancement bonus. A flail would only need an outer shell of the head to be made of adamantine. You would only need to put a few adamantine pellets in the end of a quarterstaff. An axe head would only need a thin layer of adamantine on the cutting edge.</p><p></p><p> </p><p></p><p>If this were the case, they could have moved the damage entry to the arrow listing and the "---" entry to the bow listing and added one line to the arrow description that said: "All bows use the same arrows."</p><p></p><p> </p><p></p><p>I would agree with this except for the fact that those arrows are effectively permanent. Every other type of increase to arrows is not permanent. Even magic arrows, whose only benefit over these is countering DR, are one use items. </p><p></p><p>And +2 to hit and damage is nothing for a melee character. A stackable +2 to hit and damage with a rapid-shot-archer is overpowering. (For 50 arrows. If it's just one, it's inane.)</p><p></p><p> </p><p></p><p>Nope. Because the rules do not say under "steel" that it gains a enhancement bonus dependent on the amount used. Whereas, adamantine does. And also, you are comparing apples and oranges. Base damage and enhancement bonuses are two completely separate things. Hence why inferior weapons do not gain an enhancement penalty, they just gain a -2 to attack and damage rolls.</p><p>.</p><p>.</p><p>Oh yeah, and no chapter and verse required...I'm sick of reading what the PHB and DMG say... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 202146, member: 3139"] You are getting sleepy. You are getting sleepy. I will slowly count to three, and when I snap my fingers, you will be my slave... Mwhahahahaha... . . . . As per your reasoning: I agree with it 100% except for: [B] [/B] 1) The DMG says that an adamantine battleaxe is made out of adamantine. Would you assume that a crystal battleaxe made out of crystal would have a wooden haft? 2) I agree that the default for a battleaxe is a steel head with a wooden haft. However, one could also contend that other less common battleaxes could have a steel head with a steel haft, and still remain a battleaxe. Especially considering the picture for a greataxe has what looks like to be a steel haft. With this in mind, one cannot assume the compostion of an exceptional weapon made out of adamantine based on prejudice of the default weapon. 3) A short sword would only need an adamantine tip to gain the enhancement bonus. A flail would only need an outer shell of the head to be made of adamantine. You would only need to put a few adamantine pellets in the end of a quarterstaff. An axe head would only need a thin layer of adamantine on the cutting edge. [B] [/B] If this were the case, they could have moved the damage entry to the arrow listing and the "---" entry to the bow listing and added one line to the arrow description that said: "All bows use the same arrows." [B] [/B] I would agree with this except for the fact that those arrows are effectively permanent. Every other type of increase to arrows is not permanent. Even magic arrows, whose only benefit over these is countering DR, are one use items. And +2 to hit and damage is nothing for a melee character. A stackable +2 to hit and damage with a rapid-shot-archer is overpowering. (For 50 arrows. If it's just one, it's inane.) [B] [/B] Nope. Because the rules do not say under "steel" that it gains a enhancement bonus dependent on the amount used. Whereas, adamantine does. And also, you are comparing apples and oranges. Base damage and enhancement bonuses are two completely separate things. Hence why inferior weapons do not gain an enhancement penalty, they just gain a -2 to attack and damage rolls. . . Oh yeah, and no chapter and verse required...I'm sick of reading what the PHB and DMG say... ;) [/QUOTE]
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