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Adamantine Defending Sword.
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<blockquote data-quote="JDowling" data-source="post: 963221" data-attributes="member: 12596"><p>after looking through the rule books and this thread I'd have to say that quite simply - it doesn't work.</p><p></p><p>The +2 Defending Adamantine Weapon does not lose it's "+2 magical enhancement bonus". The sword still has the bonus but it allows you to allocate the bonus as you see fit (to AC or Attack/Damage). It does not lose the bonus and gain a new (different) bonus.</p><p></p><p>If a DM is going to rule otherwise (altering the rules presented in the book) then a +2 Defending Longsword can't break through a beast that has DR 30/+2 while the user allocates the bonus to AC when the sword is still clearly a +2 weapon.</p><p></p><p>The benefit of adamantine is, as clearly stated in DMG, that in an area where magic does not function or on a non-magical adamantine item (or a magical adamantine item with bonuses lower then the material bonuses) you still gain the material bonuses, but they do not stack with magical bonuses. Nothing more.</p><p></p><p>Defending never states the the weapon loses it's enchancement bonus, because it doesn't. It redirects that bonus to AC instead of to hit/damage.</p><p></p><p>Therefore: A defending weapon with all of it's enhancement bonus being directed to AC still has it's enhancement bonus, which means that it supresses the material bonus on the adamantine.</p><p></p><p>Therefore: A +2 defending adamantine weapon can not give +2 to hit, +2 to damage, and +2 AC all at the same time.</p><p></p><p>That's how I would rule, and the only way that I can see the rules make any sense. A +2 defending weapon that is currently giving it's +2 to AC instead of attack/damage is still clearly a +2 weapon. Otherwise I could make a +1 defending weapon, then use the +1 for AC (for several weeks straight) and enchant it as a +1 weapon again (well, it doesn't have any magical enhancement bonus, so why can't I enchant it? It just has a "Special AC bonus"), which is obviously not right.</p><p></p><p>EDIT:</p><p> </p><p></p><p>The reason this doesn't hold up is because an ordinary non-magical adamantine weapon has +2 to hit and damage, and the ordinary non-magical adamantine weapon costs more then the ordinary non-magical steel version, for obvious reasons. Adding an enchantment ontop of the base cost of the weapon doesn't add any additional cost (the enchantment is no harder, it is the same enchantment).</p><p></p><p>Adamantine does not cost more because it gives a special bonus to enchanted defending weapons. It costs more because the material, unenchanted, is equivalent to a +1 or +2 weapon, or a +1, +2, or +3 suit of armor, <strong>and it even works where magic doesn't.</strong></p></blockquote><p></p>
[QUOTE="JDowling, post: 963221, member: 12596"] after looking through the rule books and this thread I'd have to say that quite simply - it doesn't work. The +2 Defending Adamantine Weapon does not lose it's "+2 magical enhancement bonus". The sword still has the bonus but it allows you to allocate the bonus as you see fit (to AC or Attack/Damage). It does not lose the bonus and gain a new (different) bonus. If a DM is going to rule otherwise (altering the rules presented in the book) then a +2 Defending Longsword can't break through a beast that has DR 30/+2 while the user allocates the bonus to AC when the sword is still clearly a +2 weapon. The benefit of adamantine is, as clearly stated in DMG, that in an area where magic does not function or on a non-magical adamantine item (or a magical adamantine item with bonuses lower then the material bonuses) you still gain the material bonuses, but they do not stack with magical bonuses. Nothing more. Defending never states the the weapon loses it's enchancement bonus, because it doesn't. It redirects that bonus to AC instead of to hit/damage. Therefore: A defending weapon with all of it's enhancement bonus being directed to AC still has it's enhancement bonus, which means that it supresses the material bonus on the adamantine. Therefore: A +2 defending adamantine weapon can not give +2 to hit, +2 to damage, and +2 AC all at the same time. That's how I would rule, and the only way that I can see the rules make any sense. A +2 defending weapon that is currently giving it's +2 to AC instead of attack/damage is still clearly a +2 weapon. Otherwise I could make a +1 defending weapon, then use the +1 for AC (for several weeks straight) and enchant it as a +1 weapon again (well, it doesn't have any magical enhancement bonus, so why can't I enchant it? It just has a "Special AC bonus"), which is obviously not right. EDIT: The reason this doesn't hold up is because an ordinary non-magical adamantine weapon has +2 to hit and damage, and the ordinary non-magical adamantine weapon costs more then the ordinary non-magical steel version, for obvious reasons. Adding an enchantment ontop of the base cost of the weapon doesn't add any additional cost (the enchantment is no harder, it is the same enchantment). Adamantine does not cost more because it gives a special bonus to enchanted defending weapons. It costs more because the material, unenchanted, is equivalent to a +1 or +2 weapon, or a +1, +2, or +3 suit of armor, [B]and it even works where magic doesn't.[/B] [/QUOTE]
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