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Adamantine Defending Sword.
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<blockquote data-quote="green slime" data-source="post: 964219" data-attributes="member: 1325"><p>Will just to murky the waters bit further, I present the following:</p><p></p><p>A +2 Adamantine Defending weapon is able to add +2 to AC, and retain a non-magical +2 bonus to hit and damage. (given that it costs almost as much as a +4 weapon). It retains its hardness and hp, as a +2 magical adamantine weapon. It can penetrate DR X/+2 through virtue of the material the weapon is made of.</p><p></p><p>A Steel +2 Defending weapon that has its +2 applied to AC, it cannot penetrate DR X/+2. However I wouldn't have the hardness and hp of the sword reduced. The magic is still present in the weapon.</p><p></p><p>A +4 Steel Defending weapon that has all of its bonuses pumped into AC, while it cannot defeat DR X/+4, is still regarded as a +4 weapon for purposes of resisting sundering. It has the hardness and hp of a +4 weapon, at all times.</p><p></p><p>A +1 Adamantine Defending longsword can be used to add +1 to AC, and still retain a +2 bonus to hit and damage. It has the hardness and hp of a +1 adamantine weapon</p><p></p><p>Casting GMW (+5) on a +2 Defending longsword does not allow you to move more than +2 to your AC (at which time the weapon becomes +3, and can only defeat DR X/+3), nor does the spell in any way increase the hardness or hp of the weapon. The weapon under influence of GMW can be sundered by a +3 permanently enhanced weapon.</p><p></p><p>That's right, I dislike GMW...</p></blockquote><p></p>
[QUOTE="green slime, post: 964219, member: 1325"] Will just to murky the waters bit further, I present the following: A +2 Adamantine Defending weapon is able to add +2 to AC, and retain a non-magical +2 bonus to hit and damage. (given that it costs almost as much as a +4 weapon). It retains its hardness and hp, as a +2 magical adamantine weapon. It can penetrate DR X/+2 through virtue of the material the weapon is made of. A Steel +2 Defending weapon that has its +2 applied to AC, it cannot penetrate DR X/+2. However I wouldn't have the hardness and hp of the sword reduced. The magic is still present in the weapon. A +4 Steel Defending weapon that has all of its bonuses pumped into AC, while it cannot defeat DR X/+4, is still regarded as a +4 weapon for purposes of resisting sundering. It has the hardness and hp of a +4 weapon, at all times. A +1 Adamantine Defending longsword can be used to add +1 to AC, and still retain a +2 bonus to hit and damage. It has the hardness and hp of a +1 adamantine weapon Casting GMW (+5) on a +2 Defending longsword does not allow you to move more than +2 to your AC (at which time the weapon becomes +3, and can only defeat DR X/+3), nor does the spell in any way increase the hardness or hp of the weapon. The weapon under influence of GMW can be sundered by a +3 permanently enhanced weapon. That's right, I dislike GMW... [/QUOTE]
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