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*Pathfinder & Starfinder
Adamantine Defending Sword.
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<blockquote data-quote="Judas" data-source="post: 967365" data-attributes="member: 3917"><p>While I understand every point you are trying to make JDowling, I just don't agree with them. While it is stated that weapon and armor needs that +1 min for being enchanted, nowhere does it state that if the plus value drops to 0 or below, all enchanments are gone. That sorta doesn't work with a -5 cursed sword, now does it? </p><p></p><p>Here's how I pretty much house rule it, and it's worked fine so far.</p><ul> <li data-xf-list-type="ul">Bonus/penalty types are in "Layers", like working with a photo in photoshop (Or any adobe product for that matter). Effects don't cross layers unless specifially designed too.<br /> </li> <li data-xf-list-type="ul">The "Base" layer is the physical item. Masterworked, Adamantine, Mithril, and other materials fall in the base layer.</li> <li data-xf-list-type="ul">The "Item enhancement" layer is the permanent enchantments placed upon the item, such as defending, bursting, vorpal, etc..</li> <li data-xf-list-type="ul">The "Modified" layer is where temporary enchantments are placed (Spells, SU effects).</li> <li data-xf-list-type="ul">Items with a +0 bonus are valid.<br /> <br /> The defending ability can only use pluses from the Item Enhancement layer. GMW does not supply defending with more pluses to use for ac, nor can defending use the natural pluses from the base layer if the material provides such pluses.</li> </ul><p>It's with that outline that my group uses and it's worked well since it was started. So again, it's ultimately up to the DM. I am glad that this has stayed an intelligent conversation, and not a ego flame war type of discussion.</p></blockquote><p></p>
[QUOTE="Judas, post: 967365, member: 3917"] While I understand every point you are trying to make JDowling, I just don't agree with them. While it is stated that weapon and armor needs that +1 min for being enchanted, nowhere does it state that if the plus value drops to 0 or below, all enchanments are gone. That sorta doesn't work with a -5 cursed sword, now does it? Here's how I pretty much house rule it, and it's worked fine so far. [list]Bonus/penalty types are in "Layers", like working with a photo in photoshop (Or any adobe product for that matter). Effects don't cross layers unless specifially designed too. [*]The "Base" layer is the physical item. Masterworked, Adamantine, Mithril, and other materials fall in the base layer. [*]The "Item enhancement" layer is the permanent enchantments placed upon the item, such as defending, bursting, vorpal, etc.. [*]The "Modified" layer is where temporary enchantments are placed (Spells, SU effects). [*]Items with a +0 bonus are valid. The defending ability can only use pluses from the Item Enhancement layer. GMW does not supply defending with more pluses to use for ac, nor can defending use the natural pluses from the base layer if the material provides such pluses. [/list]It's with that outline that my group uses and it's worked well since it was started. So again, it's ultimately up to the DM. I am glad that this has stayed an intelligent conversation, and not a ego flame war type of discussion. [/QUOTE]
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