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Adamantine weapons
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2750845" data-attributes="member: 19675"><p>No. I'm fixated on problems derived from working with metals in the real world, and limiting myself to discussion of methods that a RW blacksmith of an analagous tech level would have at his disposal. I'm ignoring the use of magic because then you're not just talking about a masterwork weapon, but a construction process dependent on magic, and if you're doing THAT, it is functionally no different than constructing any other magic item- you handwave the difficulties away.</p><p></p><p></p><p></p><p>No. I'm assuming that you (as you stated) want a staff of adamantium that has the same dimensions and mass as a wooden quarterstaff, which would, perforce, be hollow.</p><p></p><p></p><p></p><p>Having been struck by hard, light staves, I can assure you that all they do is hurt (sometimes a lot) unless they hit a spot that is inherently fragile- a larynx, an eye, the groin, etc. In game terms, they are subdual weapons at best.</p><p></p><p>If you want a staff to be a <strong>weapon</strong>, something that could break bone or dent armor, you need MASS.</p><p></p><p></p><p></p><p>I beg to differ.</p><p></p><p>You're talking about internally bracing a 6'-9' long staff of a metal harder than most alloys out there- roughly equivalent to the nickel-iron you'd find at the Gibeon Meteor strike.</p><p></p><p></p><p></p><p>I have some of this stuff- I broke 3 diamond-tipped drills engraving one piece with the Zodiacal symbol for Libra. Its heat resistant, with a crystalline structure- listed as a "high-temperature" alloy. This stuff is tough!</p><p></p><p>While lateral bracing is indeed a possibility, internally braced metal tubes require special tools that aren't in a blacksmith's toolbox, like acetyline blowtorches.</p><p></p><p>In fact, doing much more than cutting it, rolling it and riveting it would require things a medieval blacksmith wouldn't have, like a high-temperature forge.</p><p></p><p>A typical medieval forge was capable of temperatures of 1650-2500 degF.</p><p></p><p>Working Nickel-Iron requries a <em>minimum</em> temp of 2600 degF. I don't see how I could let adamantium be forged at a lower temp in my campaign.</p><p></p><p>100 deg F doesn't sound like much, but it means everything.</p><p></p><p></p><p></p><p>No, it betrays an understanding of the physics involved in working metals like this.</p><p></p><p></p><p></p><p>While you're correct that you could weld flat sheets, or bundled tubes or rods into a single rod the approximate diameter of a quarterstaff, you still run into the problem of how to weld the stuff.</p><p></p><p>As pointed out above, you'd have to heat the adamantium to 2600 deg or hotter to do a single metal (adamantium to adamantium) weld.</p><p></p><p>If you can't do that, you'd have to use welds or bands and caps of lesser metals to bind your rods together...and then you'd lose the effects of having a staff of pure adamantium.</p><p></p><p>And riveting, as a technology, works better for things like armor than things like tubes of metal.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2750845, member: 19675"] No. I'm fixated on problems derived from working with metals in the real world, and limiting myself to discussion of methods that a RW blacksmith of an analagous tech level would have at his disposal. I'm ignoring the use of magic because then you're not just talking about a masterwork weapon, but a construction process dependent on magic, and if you're doing THAT, it is functionally no different than constructing any other magic item- you handwave the difficulties away. No. I'm assuming that you (as you stated) want a staff of adamantium that has the same dimensions and mass as a wooden quarterstaff, which would, perforce, be hollow. Having been struck by hard, light staves, I can assure you that all they do is hurt (sometimes a lot) unless they hit a spot that is inherently fragile- a larynx, an eye, the groin, etc. In game terms, they are subdual weapons at best. If you want a staff to be a [B]weapon[/B], something that could break bone or dent armor, you need MASS. I beg to differ. You're talking about internally bracing a 6'-9' long staff of a metal harder than most alloys out there- roughly equivalent to the nickel-iron you'd find at the Gibeon Meteor strike. I have some of this stuff- I broke 3 diamond-tipped drills engraving one piece with the Zodiacal symbol for Libra. Its heat resistant, with a crystalline structure- listed as a "high-temperature" alloy. This stuff is tough! While lateral bracing is indeed a possibility, internally braced metal tubes require special tools that aren't in a blacksmith's toolbox, like acetyline blowtorches. In fact, doing much more than cutting it, rolling it and riveting it would require things a medieval blacksmith wouldn't have, like a high-temperature forge. A typical medieval forge was capable of temperatures of 1650-2500 degF. Working Nickel-Iron requries a [I]minimum[/I] temp of 2600 degF. I don't see how I could let adamantium be forged at a lower temp in my campaign. 100 deg F doesn't sound like much, but it means everything. No, it betrays an understanding of the physics involved in working metals like this. While you're correct that you could weld flat sheets, or bundled tubes or rods into a single rod the approximate diameter of a quarterstaff, you still run into the problem of how to weld the stuff. As pointed out above, you'd have to heat the adamantium to 2600 deg or hotter to do a single metal (adamantium to adamantium) weld. If you can't do that, you'd have to use welds or bands and caps of lesser metals to bind your rods together...and then you'd lose the effects of having a staff of pure adamantium. And riveting, as a technology, works better for things like armor than things like tubes of metal. [/QUOTE]
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