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Adamantite Bypassing DR?
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<blockquote data-quote="Bonedagger" data-source="post: 229679" data-attributes="member: 2564"><p>So Basically you say:</p><p></p><p>It is only vaguely refeneced to that enhancements in general are magical? (Not including the part where it say that adamantium doesn't work in an Anti-magic field)</p><p></p><p>And the fact that I disagree with you automatically means that I'm ignoring what you have said?</p><p></p><p>--------</p><p></p><p></p><p>That was kind of the point.</p><p></p><p></p><p></p><p>Adamantine may be masterwork and strong but it need to be considered magical in order to sunder a magical weapon.</p><p></p><p>--------</p><p>Sure. Adamantium is strong. But without the note that it works in an anti-magic field that could just as well have been because of a normal magical enhancement. You could even still argue that it is still magical. Just very powerfull. The none-mortal kind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--------</p><p></p><p></p><p></p><p></p><p>And this does contradict the PHB. </p><p></p><p>Noting this part: </p><p></p><p></p><p></p><p>And BTW. What questions? I only asked one.</p><p></p><p></p><p>- I asked where it said adamantium keep working in a anti-magic field. I also said that since I hadn't found that part I saw no reason to call adamantium none-magical. The only answer needed for that was a direction to DMG p. 242. The rest is just BS.</p><p></p><p>-------</p><p></p><p></p><p></p><p>And as you can see neither do they support your view a 100%. </p><p></p><p>Ahh yes... My blind friend:</p><p></p><p></p><p></p><p>This part:</p><p></p><p></p><p></p><p>-------</p><p></p><p></p><p>I understand that you have very high thoughts about the sage. I don't see the Corerules as perfect but I considder the sages rulings to be even less than that. But generally: As long as the rules make sense defined in a specific way I don't see any reason to come up with a definition of the gameworld that contradicts them. </p><p></p><p>But I don't want to continue this discussion with an addon about the sage so...</p><p></p><p>-------</p><p></p><p>Conclusion:</p><p></p><p>A all things can make sense if one can start ignoring the rules as you do in the sunder example. You are free to rule 0 all you want. But the rules does contradict your sharpness/hardness idea (Magic does make something stronger. The rules does say that. But magic is apperently more than that, since the hardness/sharpness of your weapon is not all that counts when you want to sunder something magical). And the rules does not leave out that a "natural enhancement" is magic. But yes. There is a problem in the rules being vague here.</p><p></p><p>Note: Yes. You having keept repeating yourself at all have made this tiresome.</p></blockquote><p></p>
[QUOTE="Bonedagger, post: 229679, member: 2564"] So Basically you say: It is only vaguely refeneced to that enhancements in general are magical? (Not including the part where it say that adamantium doesn't work in an Anti-magic field) And the fact that I disagree with you automatically means that I'm ignoring what you have said? -------- [b][/b] That was kind of the point. [b][/b] Adamantine may be masterwork and strong but it need to be considered magical in order to sunder a magical weapon. -------- Sure. Adamantium is strong. But without the note that it works in an anti-magic field that could just as well have been because of a normal magical enhancement. You could even still argue that it is still magical. Just very powerfull. The none-mortal kind :) -------- [b][/b] And this does contradict the PHB. Noting this part: And BTW. What questions? I only asked one. - I asked where it said adamantium keep working in a anti-magic field. I also said that since I hadn't found that part I saw no reason to call adamantium none-magical. The only answer needed for that was a direction to DMG p. 242. The rest is just BS. ------- [b][/b] And as you can see neither do they support your view a 100%. Ahh yes... My blind friend: [b][/b] This part: ------- I understand that you have very high thoughts about the sage. I don't see the Corerules as perfect but I considder the sages rulings to be even less than that. But generally: As long as the rules make sense defined in a specific way I don't see any reason to come up with a definition of the gameworld that contradicts them. But I don't want to continue this discussion with an addon about the sage so... ------- Conclusion: A all things can make sense if one can start ignoring the rules as you do in the sunder example. You are free to rule 0 all you want. But the rules does contradict your sharpness/hardness idea (Magic does make something stronger. The rules does say that. But magic is apperently more than that, since the hardness/sharpness of your weapon is not all that counts when you want to sunder something magical). And the rules does not leave out that a "natural enhancement" is magic. But yes. There is a problem in the rules being vague here. Note: Yes. You having keept repeating yourself at all have made this tiresome. [/QUOTE]
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