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Adamantium Golem
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<blockquote data-quote="Pheonix" data-source="post: 81710" data-attributes="member: 3260"><p>My first attempt at making a new monster. Rather dull, but what the hey... What do you think?</p><p></p><p> Golem, Adamantium </p><p> Large Construct</p><p>Hit Dice: 26d10 (143 hps)</p><p>Initiative: -1 (-1 Dex)</p><p>Speed: 20’ (cannot run)</p><p>AC: 44 (-1 Dex, +36 Natural, -1 Size)</p><p>Attacks: 2 Slams +40</p><p>Damage: Slam 2d12+30</p><p>Face\Reach: 5’x5’/10’</p><p>Special Attacks: Fists of Might</p><p>Special Qualities: Construct, Damage Reduction 50/+5, Magic </p><p> Immunity</p><p>Saves: Fort +8, Ref +7, Will +8</p><p>Abilities: Str 45, Dex 9, Con -, Int -, Wis 11, Cha 1 </p><p>Climate/Terrain: Any Land or Underground</p><p>Organization: Solitary</p><p>Challenge Rating: 16</p><p>Treasure: Special</p><p>Alignment: Always Neutral</p><p></p><p> These incredible constructs resemble gargantuan humanoid statues made of purplish-silver metal. They weigh easily 3,000 pounds.</p><p></p><p> Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p> Fists of Might: The golem’s slam attacks both count as +5 magic weapons for purposes of attack rolls, damage rolls, and damage reduction.</p><p> Magic Immunity (Ex): An adamantium golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. An electricity effect slows it (as the slow spell) for three rounds, with no saving throw. A fire effect breaks any slow effect on the golem and cures one point of damage for every three points of damage it would otherwise deal. The golem roles no saving throws against fire effects.</p><p></p><p> Construction:</p><p> The golem’s body is made from 3,000 pounds of pure adamantium. The golem costs 200,000 gp to create in addition to the cost of the adamantium. Assembling the body requires a successful Craft [Armorsmithing] or Craft [Weaponsmithing] check (DC 27).</p><p> The creator must be a 20th-level spellcaster and able to cast arcane spells. Completing the ritual drains 5,000 XP from the creator and requires the geas/quest, magic weapon, polymorph any object, and wish spells and the Craft Magical Arms and Armor and Craft Wondrous Items feats.</p><p> Note that 3,000 pounds of adamantium costs about 3,000,000 gp.</p></blockquote><p></p>
[QUOTE="Pheonix, post: 81710, member: 3260"] My first attempt at making a new monster. Rather dull, but what the hey... What do you think? Golem, Adamantium Large Construct Hit Dice: 26d10 (143 hps) Initiative: -1 (-1 Dex) Speed: 20’ (cannot run) AC: 44 (-1 Dex, +36 Natural, -1 Size) Attacks: 2 Slams +40 Damage: Slam 2d12+30 Face\Reach: 5’x5’/10’ Special Attacks: Fists of Might Special Qualities: Construct, Damage Reduction 50/+5, Magic Immunity Saves: Fort +8, Ref +7, Will +8 Abilities: Str 45, Dex 9, Con -, Int -, Wis 11, Cha 1 Climate/Terrain: Any Land or Underground Organization: Solitary Challenge Rating: 16 Treasure: Special Alignment: Always Neutral These incredible constructs resemble gargantuan humanoid statues made of purplish-silver metal. They weigh easily 3,000 pounds. Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Fists of Might: The golem’s slam attacks both count as +5 magic weapons for purposes of attack rolls, damage rolls, and damage reduction. Magic Immunity (Ex): An adamantium golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. An electricity effect slows it (as the slow spell) for three rounds, with no saving throw. A fire effect breaks any slow effect on the golem and cures one point of damage for every three points of damage it would otherwise deal. The golem roles no saving throws against fire effects. Construction: The golem’s body is made from 3,000 pounds of pure adamantium. The golem costs 200,000 gp to create in addition to the cost of the adamantium. Assembling the body requires a successful Craft [Armorsmithing] or Craft [Weaponsmithing] check (DC 27). The creator must be a 20th-level spellcaster and able to cast arcane spells. Completing the ritual drains 5,000 XP from the creator and requires the geas/quest, magic weapon, polymorph any object, and wish spells and the Craft Magical Arms and Armor and Craft Wondrous Items feats. Note that 3,000 pounds of adamantium costs about 3,000,000 gp. [/QUOTE]
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