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<blockquote data-quote="Jhamin" data-source="post: 3864154" data-attributes="member: 1023"><p>Now you see I have a theory that this has less to do with the attitudes of young people and more with the accessability of the game.</p><p></p><p>And I don't mean vancian vs. per encounter mechanics. Right now, if you don't play D&D, or know someone who does, you probably don't have any way to start. There is no real introductory product.</p><p></p><p>I mean that back in the day, you could buy a red box with everything you needed for a group of 3-4 kids to sit down and play.</p><p></p><p>Now, you look at 2-3 shelves of $30 books at Borders and have to figure out which ones you need. Then you have to find the dice these books refer too.</p><p></p><p></p><p>A couple years ago I picked up the 3.0 D&D basic box. It provided you with characters (no creating your guy), had a series of battles on a grid (little to no story), no rules for creating an adventure (aspiring DMs need not apply). Furthermore, I had to buy it at a dedicated hobby shop. The kind you go to after you start playing. You mainly mooved some minis around the board and rolled dice. A better intorduction to the Minis game than the RPG.</p><p>It seemed to me that if you didn't already know what D&D was about, this product was not going to tell you. I know it didn't display any of the things that attracted me to the game.</p><p></p><p>WOTC is owned by Hasbro. If D&D wants to bring in 13 year olds, it needs to leverage that by bringing back something comparable to the classic Red Box and it needs to put it in Target and Wallmart.</p><p></p><p>An oppertunity for people who don't go to hobby stores to happen across D&D will bring 10x more people to the game than adding Warlord ever will.</p></blockquote><p></p>
[QUOTE="Jhamin, post: 3864154, member: 1023"] Now you see I have a theory that this has less to do with the attitudes of young people and more with the accessability of the game. And I don't mean vancian vs. per encounter mechanics. Right now, if you don't play D&D, or know someone who does, you probably don't have any way to start. There is no real introductory product. I mean that back in the day, you could buy a red box with everything you needed for a group of 3-4 kids to sit down and play. Now, you look at 2-3 shelves of $30 books at Borders and have to figure out which ones you need. Then you have to find the dice these books refer too. A couple years ago I picked up the 3.0 D&D basic box. It provided you with characters (no creating your guy), had a series of battles on a grid (little to no story), no rules for creating an adventure (aspiring DMs need not apply). Furthermore, I had to buy it at a dedicated hobby shop. The kind you go to after you start playing. You mainly mooved some minis around the board and rolled dice. A better intorduction to the Minis game than the RPG. It seemed to me that if you didn't already know what D&D was about, this product was not going to tell you. I know it didn't display any of the things that attracted me to the game. WOTC is owned by Hasbro. If D&D wants to bring in 13 year olds, it needs to leverage that by bringing back something comparable to the classic Red Box and it needs to put it in Target and Wallmart. An oppertunity for people who don't go to hobby stores to happen across D&D will bring 10x more people to the game than adding Warlord ever will. [/QUOTE]
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