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<blockquote data-quote="BiggusGeekus" data-source="post: 3865017" data-attributes="member: 1014"><p>I agree.</p><p></p><p>Incantations are the sleeper hit mechanic of 3e. Allow the PC to use the incantation for 10% of the XP cost (or 0 xp cost!) if they take a feat for it that is specific to each incantation. So you'd need three feats for three incantations to be cast at reduced XP cost. Now only permit them to learn the feat if they fine some ancient book or whatever (which is how they're supposed to learn the incantation in the first place). Presto! </p><p></p><p>For a higher magic version, strip down the wizard spells castable to the point where they're getting 3rd or 4th level spells by level 20. Then give the wizard feats every other level, in addition to the ones they already have. Raise BAB and HD equal to the cleric's, give the wizard a few martial weapon proficiencies, and give them a good REF save. Add leather armor if desired. A nice Elric-type character, similar to the Hexblade.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 3865017, member: 1014"] I agree. Incantations are the sleeper hit mechanic of 3e. Allow the PC to use the incantation for 10% of the XP cost (or 0 xp cost!) if they take a feat for it that is specific to each incantation. So you'd need three feats for three incantations to be cast at reduced XP cost. Now only permit them to learn the feat if they fine some ancient book or whatever (which is how they're supposed to learn the incantation in the first place). Presto! For a higher magic version, strip down the wizard spells castable to the point where they're getting 3rd or 4th level spells by level 20. Then give the wizard feats every other level, in addition to the ones they already have. Raise BAB and HD equal to the cleric's, give the wizard a few martial weapon proficiencies, and give them a good REF save. Add leather armor if desired. A nice Elric-type character, similar to the Hexblade. [/QUOTE]
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