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<blockquote data-quote="Imaro" data-source="post: 3867202" data-attributes="member: 48965"><p>You know the funny thing is I don't see 4e addressing this problem. Yes you can fight more enemies...but it seems the fights will take just as long or longer. So the time thing will still be an issue, as in how much gets done in any one session.</p><p></p><p></p><p></p><p>What exactly are the "tastes" of today? Is there really a collective and common ground? I would say not. Samurai Champloo & Afro-samurai are a totally different type of fantasy than say Harry Potter or even the Final Fantasy VIII game...each of these can appeal to different people or not at all, yet all are modern tastes in fantasy. The question is what modern taste or tastes is D&D 4e trying to incorporate. If it goes the route that another game has already covered, in a better medium...why wouldn't I just play that game?</p><p></p><p>Just as an example...the market is full of wuxia/semi-wuxia/japanimation based games. Some examples include Exalted, Weapons oof the Gods, Qin: The Warring States, BESM 3e, OVA, etc. I have some of these games and continued purchasing and playing (along with these) D&D 3.5 because it offered a different type of play experience. If it becomes just like them...then why buy another game that accomplishes the same thing?</p><p></p><p></p><p></p><p>I can agree here, but I think that they should work harder on definning D&D as a fantasy genre in and of itself. Exalted does this very well with a mixture of anime/wuxia/ancient world/magi-tech asthetics. It's really hard to totally classify it in any genre but it's own. You want an almost purely ancient world/mythological feel with tragically flawed, yet powerful heroes...you can do that with Exalted. You want the chosen flying transfroming warstriders that do kung-fu moves and drop essence bombs on the Undead Behemoth city-state of Alt-Ra as Deathlords in Skeletal constructs launch a counter-attack...yep it can do that to.</p><p></p><p>If D&D can accomodate the most people, while sticking to whatever genre it's selected, then I think it will be a success. The question is which of these modern tastes is the dominant and will it appeal to the most people?</p></blockquote><p></p>
[QUOTE="Imaro, post: 3867202, member: 48965"] You know the funny thing is I don't see 4e addressing this problem. Yes you can fight more enemies...but it seems the fights will take just as long or longer. So the time thing will still be an issue, as in how much gets done in any one session. What exactly are the "tastes" of today? Is there really a collective and common ground? I would say not. Samurai Champloo & Afro-samurai are a totally different type of fantasy than say Harry Potter or even the Final Fantasy VIII game...each of these can appeal to different people or not at all, yet all are modern tastes in fantasy. The question is what modern taste or tastes is D&D 4e trying to incorporate. If it goes the route that another game has already covered, in a better medium...why wouldn't I just play that game? Just as an example...the market is full of wuxia/semi-wuxia/japanimation based games. Some examples include Exalted, Weapons oof the Gods, Qin: The Warring States, BESM 3e, OVA, etc. I have some of these games and continued purchasing and playing (along with these) D&D 3.5 because it offered a different type of play experience. If it becomes just like them...then why buy another game that accomplishes the same thing? I can agree here, but I think that they should work harder on definning D&D as a fantasy genre in and of itself. Exalted does this very well with a mixture of anime/wuxia/ancient world/magi-tech asthetics. It's really hard to totally classify it in any genre but it's own. You want an almost purely ancient world/mythological feel with tragically flawed, yet powerful heroes...you can do that with Exalted. You want the chosen flying transfroming warstriders that do kung-fu moves and drop essence bombs on the Undead Behemoth city-state of Alt-Ra as Deathlords in Skeletal constructs launch a counter-attack...yep it can do that to. If D&D can accomodate the most people, while sticking to whatever genre it's selected, then I think it will be a success. The question is which of these modern tastes is the dominant and will it appeal to the most people? [/QUOTE]
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