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<blockquote data-quote="Scribble" data-source="post: 3867800" data-attributes="member: 23977"><p>They're already in that box... Each monster is defined by it's class already.. the classes just happen to be the race. It always reminds me of basic D&D where you could be an "elf," or a "dwarf..." Each monster already has a role, and as it stands it's harder to put monsters of a certain race into another role without finagling a lot of rules around.</p><p></p><p>A PC's race doesn't determine things like Hit Dice or Attack bonus... Why should the monster be any different? Splitting a monster into race/class seems more like equal footing to me. </p><p></p><p>Change the class/role of the monster and now you have a whole new set of abilities. Designers will be able to take a monster race, and spend more time giving it unique abilities as opposed to trying to figure out how to allow it to have those abilities.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3867800, member: 23977"] They're already in that box... Each monster is defined by it's class already.. the classes just happen to be the race. It always reminds me of basic D&D where you could be an "elf," or a "dwarf..." Each monster already has a role, and as it stands it's harder to put monsters of a certain race into another role without finagling a lot of rules around. A PC's race doesn't determine things like Hit Dice or Attack bonus... Why should the monster be any different? Splitting a monster into race/class seems more like equal footing to me. Change the class/role of the monster and now you have a whole new set of abilities. Designers will be able to take a monster race, and spend more time giving it unique abilities as opposed to trying to figure out how to allow it to have those abilities. [/QUOTE]
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