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<blockquote data-quote="Scribble" data-source="post: 3868235" data-attributes="member: 23977"><p>No, but they've already stated templates are in, just modified. I don't see it as sacrificing flexibility. I see it as adding another layer of flexibility. In essence they're adding flexibility and making it easier to work with to boot...</p><p></p><p>Say I want a hardcore undead fighter. How does one do that? Base undead have a pretty crummy BAB... Now I have to finaggle a way to give it a better BAB... I guess some type of template? Now I'm creating both a crummy monster and a template to match the monster I wanted in the first place?</p><p></p><p>If I could just start out with a base race (undead) and then say.. oh I want it to be a bruiser... Now it's an undead with a good attack bonus.</p><p></p><p>Granted I'm simplifying, but see what I mean?</p><p></p><p></p><p></p><p></p><p>Thats what I was saying... Each monster is essentially a race, and a class like the OD&D Elf or Dwarf. It constrains the designers by making them decide how to twist the rules to match their idea. </p><p></p><p>You already have the same across the board... The types each list all the things they have.. all undead are immune to crits, all outsiders have X Hit Dice... All humanoids have x BAB... </p><p></p><p>Making the "class" separate can only add flavor in my opinion. Now you have the flavor of the race, with the flavor o whatever options it takes as a class. They've already even stated that races are going to matter more with classes anyway. (which I'm assuming is akin to class racial replacement levels...) so a "demon bruiser" could be WAY different then a "Devil bruiser" despite being in the same "class..."</p><p></p><p></p><p></p><p>yes, I'm willing to bet they did a lot of thinking as far as the numbers go, and it's not going to be willy nilly add an ability whenever you want, but it will be a lot easier to create your concept, then mash your concept into the constraints. There will still be a framework, the framework will just allow for more variation within the same species then 3e ever allowed.</p><p></p><p></p><p></p><p></p><p></p><p>But they AREN'T using the same rules... When you pick a race you aren't picking your class at the same time. Why should monsters?</p></blockquote><p></p>
[QUOTE="Scribble, post: 3868235, member: 23977"] No, but they've already stated templates are in, just modified. I don't see it as sacrificing flexibility. I see it as adding another layer of flexibility. In essence they're adding flexibility and making it easier to work with to boot... Say I want a hardcore undead fighter. How does one do that? Base undead have a pretty crummy BAB... Now I have to finaggle a way to give it a better BAB... I guess some type of template? Now I'm creating both a crummy monster and a template to match the monster I wanted in the first place? If I could just start out with a base race (undead) and then say.. oh I want it to be a bruiser... Now it's an undead with a good attack bonus. Granted I'm simplifying, but see what I mean? Thats what I was saying... Each monster is essentially a race, and a class like the OD&D Elf or Dwarf. It constrains the designers by making them decide how to twist the rules to match their idea. You already have the same across the board... The types each list all the things they have.. all undead are immune to crits, all outsiders have X Hit Dice... All humanoids have x BAB... Making the "class" separate can only add flavor in my opinion. Now you have the flavor of the race, with the flavor o whatever options it takes as a class. They've already even stated that races are going to matter more with classes anyway. (which I'm assuming is akin to class racial replacement levels...) so a "demon bruiser" could be WAY different then a "Devil bruiser" despite being in the same "class..." yes, I'm willing to bet they did a lot of thinking as far as the numbers go, and it's not going to be willy nilly add an ability whenever you want, but it will be a lot easier to create your concept, then mash your concept into the constraints. There will still be a framework, the framework will just allow for more variation within the same species then 3e ever allowed. But they AREN'T using the same rules... When you pick a race you aren't picking your class at the same time. Why should monsters? [/QUOTE]
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