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General Tabletop Discussion
D&D Older Editions
Adapting 4e to the Shadow War
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<blockquote data-quote="Kzach" data-source="post: 5407756" data-attributes="member: 56189"><p>I should also point out that characters are far from fragile or helpless in this setting. Lodges have massive advantages but then again, they're still working within the framework of the real world. They can, with a massive investment and sacrifice, call down hurricanes like Katrina, but they also have to pay a price for that power, one that is rarely worth the cost, so the game is still very much in the temporal world. It is as much a mystery, drama, investigative game as it is a supernatural one.</p><p></p><p>A for instance of a possible story-line would be something like one of the characters being a survivor of Katrina. Their whole family killed in the tragedy. They vaguely remember being in a fever dream, barely clinging to life, and their father reaching down to pull them out of danger... only... their father had already fallen victim to the flooding... from then on, the character catches glimpses of the victims as ghosts. Some are wandering aimlessly, still looking for their families, some are reenacting the events of their death, but some... some know that it wasn't natural, and they want vengeance. Who would do something like that and how? And why?</p><p></p><p>The character is now involved in the Shadow War. Touched by personal tragedy, they seek answers and discover truths that were better left buried. And then the FBI gets involved. The character finds himself under investigation for trumped up charges. At first it's just being followed and harassed as a 'warning'. But as the character uncovers the secrets of the lodge responsible for the disaster, they start getting more and more pressure and eventually have to battle the laws of humans as well as the natural and supernatural world.</p><p></p><p>And eventually, they face off with the people responsible. They draw upon their spirit allies for power and bring down curses upon the entire lodge (or at least, that local branch of it) and unleash the vengeance of all those who died upon the instigators in a massive spiritual and supernatural battle.</p><p></p><p>Then they get to deal with the national branch of the lodge...</p></blockquote><p></p>
[QUOTE="Kzach, post: 5407756, member: 56189"] I should also point out that characters are far from fragile or helpless in this setting. Lodges have massive advantages but then again, they're still working within the framework of the real world. They can, with a massive investment and sacrifice, call down hurricanes like Katrina, but they also have to pay a price for that power, one that is rarely worth the cost, so the game is still very much in the temporal world. It is as much a mystery, drama, investigative game as it is a supernatural one. A for instance of a possible story-line would be something like one of the characters being a survivor of Katrina. Their whole family killed in the tragedy. They vaguely remember being in a fever dream, barely clinging to life, and their father reaching down to pull them out of danger... only... their father had already fallen victim to the flooding... from then on, the character catches glimpses of the victims as ghosts. Some are wandering aimlessly, still looking for their families, some are reenacting the events of their death, but some... some know that it wasn't natural, and they want vengeance. Who would do something like that and how? And why? The character is now involved in the Shadow War. Touched by personal tragedy, they seek answers and discover truths that were better left buried. And then the FBI gets involved. The character finds himself under investigation for trumped up charges. At first it's just being followed and harassed as a 'warning'. But as the character uncovers the secrets of the lodge responsible for the disaster, they start getting more and more pressure and eventually have to battle the laws of humans as well as the natural and supernatural world. And eventually, they face off with the people responsible. They draw upon their spirit allies for power and bring down curses upon the entire lodge (or at least, that local branch of it) and unleash the vengeance of all those who died upon the instigators in a massive spiritual and supernatural battle. Then they get to deal with the national branch of the lodge... [/QUOTE]
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