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Adapting Asheron's Call "vitae" death mechanic. (or, how to be a deadly DM and still
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<blockquote data-quote="robgmsft" data-source="post: 463349" data-attributes="member: 8729"><p>So here is how I run it in my campaign world. The players are "Lord Protectors" of a new frontier village. The island Arosh that they are on was recently reclaimed from demon-spawn and is now being resettled. The lord protectors are working-class nobility that gain regional free reign in return for keeping their town safe and growing it. The Gods of good are behind this effort and grant the Lord Protectors conditional immortality so long as they serve properly. This led to a very interesting adventure where two NPC lord protectors of a southern village were desperate to recover their populace after it was stolen into slavery particularly because one was elven and one was human. As quasi-immortals their relationship could work, as mortals it was doomed...</p><p></p><p>-4 to all rolls/saves/resists I have found to be a strong dissuasion to dying, yet still be work-outable. After 1/2 level they're back in the action which generally only takes 4 sessions.</p></blockquote><p></p>
[QUOTE="robgmsft, post: 463349, member: 8729"] So here is how I run it in my campaign world. The players are "Lord Protectors" of a new frontier village. The island Arosh that they are on was recently reclaimed from demon-spawn and is now being resettled. The lord protectors are working-class nobility that gain regional free reign in return for keeping their town safe and growing it. The Gods of good are behind this effort and grant the Lord Protectors conditional immortality so long as they serve properly. This led to a very interesting adventure where two NPC lord protectors of a southern village were desperate to recover their populace after it was stolen into slavery particularly because one was elven and one was human. As quasi-immortals their relationship could work, as mortals it was doomed... -4 to all rolls/saves/resists I have found to be a strong dissuasion to dying, yet still be work-outable. After 1/2 level they're back in the action which generally only takes 4 sessions. [/QUOTE]
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Adapting Asheron's Call "vitae" death mechanic. (or, how to be a deadly DM and still
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