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<blockquote data-quote="toucanbuzz" data-source="post: 8994352" data-attributes="member: 19270"><p>Thought I'd share from last session and see if anyone else has a story to share.</p><p></p><p>Running a 5E conversion of Dragonlance, and at the bottom of Skullcap the 6th level party tangled with a CR10 wizardly apparition, immune to normal weapons. <em>Skullcap was a ruined centuries-old base where the wizard Fistandantilus instigated a war between dwarves and ended up blowing up both armies. </em>The bad guy cast a version of <em>Spirit Guardians </em>that could not be disrupted. <em>The only other feature of note in this area were three golden circlets that were used to create and control three elite skeletal soldiers that weren't a part of this battle.</em></p><p></p><p>The kender rogue in the party lamented she had a non-magical hoopak for a weapon and decided to launch an enchanted coin she'd retrieved ages earlier, sandwiched between the pages of a Fistandantilus spellbook. <strong>Completely on the fly </strong>I decided the coin was created by him, and being struck by his coin caused it to explode like Wild Magic. She rolled on the Wild Magic sorcerer table and drew a somewhat useless-sounding "you can see invisible stuff for a bit" ability. </p><p></p><p><strong>Completely on the fly, </strong>I decided that she should get something for blowing up a useful magical item and said she could now see three dwarven soldiers standing guard beside a hale-looking wizard in ebon robes (Fistandantilus 300 years ago). The soldiers each wore a golden circlet, and one caught her eye, then gestured as if breaking the golden circlets. She ran up, grabbed the nearest one, and broke it. For each break, <strong>on the fly</strong>, I figured the <em>Spirit Guardians </em>would weaken by 1 die until nothing was left to guard the wizard. Visually, the spirits were freed from their servitude, bowed to her, and went to their final rest. </p><p></p><p>Anyhow, it was a much cooler way for the battle to go than I could ever have guessed, and 100% on the fly. I came up with <strong>a few morals of the story:</strong></p><ul> <li data-xf-list-type="ul">Randomness often leads to fun</li> <li data-xf-list-type="ul">Monsters as puzzles, used sparingly, can lead to players trying unusual things such as the coin toss</li> <li data-xf-list-type="ul">The more I reward creative play, the more likely I'll get players in the future to try innovative stuff</li> </ul></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8994352, member: 19270"] Thought I'd share from last session and see if anyone else has a story to share. Running a 5E conversion of Dragonlance, and at the bottom of Skullcap the 6th level party tangled with a CR10 wizardly apparition, immune to normal weapons. [I]Skullcap was a ruined centuries-old base where the wizard Fistandantilus instigated a war between dwarves and ended up blowing up both armies. [/I]The bad guy cast a version of [I]Spirit Guardians [/I]that could not be disrupted. [I]The only other feature of note in this area were three golden circlets that were used to create and control three elite skeletal soldiers that weren't a part of this battle.[/I] The kender rogue in the party lamented she had a non-magical hoopak for a weapon and decided to launch an enchanted coin she'd retrieved ages earlier, sandwiched between the pages of a Fistandantilus spellbook. [B]Completely on the fly [/B]I decided the coin was created by him, and being struck by his coin caused it to explode like Wild Magic. She rolled on the Wild Magic sorcerer table and drew a somewhat useless-sounding "you can see invisible stuff for a bit" ability. [B]Completely on the fly, [/B]I decided that she should get something for blowing up a useful magical item and said she could now see three dwarven soldiers standing guard beside a hale-looking wizard in ebon robes (Fistandantilus 300 years ago). The soldiers each wore a golden circlet, and one caught her eye, then gestured as if breaking the golden circlets. She ran up, grabbed the nearest one, and broke it. For each break, [B]on the fly[/B], I figured the [I]Spirit Guardians [/I]would weaken by 1 die until nothing was left to guard the wizard. Visually, the spirits were freed from their servitude, bowed to her, and went to their final rest. Anyhow, it was a much cooler way for the battle to go than I could ever have guessed, and 100% on the fly. I came up with [B]a few morals of the story:[/B] [LIST] [*]Randomness often leads to fun [*]Monsters as puzzles, used sparingly, can lead to players trying unusual things such as the coin toss [*]The more I reward creative play, the more likely I'll get players in the future to try innovative stuff [/LIST] [/QUOTE]
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