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General Tabletop Discussion
*TTRPGs General
Adapting generic TTRPG rulesets (notably Genesys)
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<blockquote data-quote="DrunkonDuty" data-source="post: 8400793" data-attributes="member: 54364"><p>I'm a big fan of HERO system.</p><p></p><p>I'll say up front I've invested a lot of time in learning the rules set, this makes it easy for me to jump in and start fiddling with it. It does have a steep learning curve for new GMs. For players it's not so bad - if the GM (or campaign setting) is able to walk them through the character creation part. Character creation can be intimidating - especially if you're playing at a high power level. But it's no worse than creating a high level DnD character, in fact I'd say it's easier. </p><p></p><p>In actual play it's very consistent so it's pretty easy to pick up.</p><p></p><p>Setting up for a campaign can be a lot of work if you go from scratch. But there's plenty of campaign source books and fan created content for all types of campaigns/genres. To get exactly the game you want will obviously take more work. </p><p></p><p>If there's one thing it doesn't do as well as it claims it's jumping a character from one campaign to another. For instance - you take your Spiderman expy and play them in a Hyborian Age setting (Spidey got time traveled there or something.) The two settings won't necessarily scale as you might expect. Spidey can lift 10 tonnes at a push. With a punch he can do maybe as much as 12d6 damage. All sounds very impressive. The odd thing (to me at least) is that Conan the Barbarian can also do 12d6 damage. Surely someone who can lift 10 tonnes should be able to punch harder than a mere mortal? </p><p></p><p>The reason for this is the lack of fine levels of (and I hate this word) granularity at the bottom end of the scale. The system easily allows for increasing power levels but the lower end the power scale is flattened out. My guess is that this is due to the systems origin in the Superhero genre. At the heart of it the system just doesn't feel the need to make much distinction between low level mooks.</p><p></p><p>But overall it's one of the best generic systems out there. Very flexible, very consistent.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8400793, member: 54364"] I'm a big fan of HERO system. I'll say up front I've invested a lot of time in learning the rules set, this makes it easy for me to jump in and start fiddling with it. It does have a steep learning curve for new GMs. For players it's not so bad - if the GM (or campaign setting) is able to walk them through the character creation part. Character creation can be intimidating - especially if you're playing at a high power level. But it's no worse than creating a high level DnD character, in fact I'd say it's easier. In actual play it's very consistent so it's pretty easy to pick up. Setting up for a campaign can be a lot of work if you go from scratch. But there's plenty of campaign source books and fan created content for all types of campaigns/genres. To get exactly the game you want will obviously take more work. If there's one thing it doesn't do as well as it claims it's jumping a character from one campaign to another. For instance - you take your Spiderman expy and play them in a Hyborian Age setting (Spidey got time traveled there or something.) The two settings won't necessarily scale as you might expect. Spidey can lift 10 tonnes at a push. With a punch he can do maybe as much as 12d6 damage. All sounds very impressive. The odd thing (to me at least) is that Conan the Barbarian can also do 12d6 damage. Surely someone who can lift 10 tonnes should be able to punch harder than a mere mortal? The reason for this is the lack of fine levels of (and I hate this word) granularity at the bottom end of the scale. The system easily allows for increasing power levels but the lower end the power scale is flattened out. My guess is that this is due to the systems origin in the Superhero genre. At the heart of it the system just doesn't feel the need to make much distinction between low level mooks. But overall it's one of the best generic systems out there. Very flexible, very consistent. [/QUOTE]
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