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General Tabletop Discussion
*TTRPGs General
Adapting generic TTRPG rulesets (notably Genesys)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8402179" data-attributes="member: 19675"><p>As another HEROphile from its earliest incarnation, let me say this:</p><p></p><p>1) while HERO <em>does</em> ask you to do more math, it’s mostly in character creation or improvement. Once you’ve done that, MOST of the math beyond counting up damage or attack mods, etc. is done. And even some of that math can be skipped by yoinking stuff from supplements and adventures, possibly with a reskinning.</p><p></p><p>2) Virtually everything you need to run a session will be on the character sheets. That means gameplay can run pretty smoothly because few players are flipping pages to find what they need to do their next character action.</p><p></p><p>3) HERO- and any other decent generic system- lets you run games in campaign worlds you love that were written for systems you (or your players) don’t care for with relative ease. That means if your players have experience in at least one generic system shared across them, it becomes kind of a Rosetta Stone for expanding your group‘s play horizons,</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8402179, member: 19675"] As another HEROphile from its earliest incarnation, let me say this: 1) while HERO [I]does[/I] ask you to do more math, it’s mostly in character creation or improvement. Once you’ve done that, MOST of the math beyond counting up damage or attack mods, etc. is done. And even some of that math can be skipped by yoinking stuff from supplements and adventures, possibly with a reskinning. 2) Virtually everything you need to run a session will be on the character sheets. That means gameplay can run pretty smoothly because few players are flipping pages to find what they need to do their next character action. 3) HERO- and any other decent generic system- lets you run games in campaign worlds you love that were written for systems you (or your players) don’t care for with relative ease. That means if your players have experience in at least one generic system shared across them, it becomes kind of a Rosetta Stone for expanding your group‘s play horizons, [/QUOTE]
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