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General Tabletop Discussion
*TTRPGs General
Adapting generic TTRPG rulesets (notably Genesys)
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<blockquote data-quote="Lord Mhoram" data-source="post: 8402549" data-attributes="member: 4789"><p>Yeah - I've done crossovers a number of times, and it takes some prepwork - I was running a Champions game, while another in the group did the same (we swapped every few weeks). At one point the average damage, defense and point level for the campaigns matched, so we had a crossover - that worked OK.</p><p></p><p>My wife has run me in a solo Cyberpunk to Fantasy games that worked well... but only because the Cyber stuff was origin basically and Special effect.</p><p></p><p>I did run a 5 year fantasy Hero Campaign in 4th edition HERO. Every hero was from a different world - basically 1 from each of the sourcebooks - an Old West Dr, a Science Fiction character, a cyberpunk, a low powered energy based superhero, and some natives. That really worked because the crossover was part of campaign design - I was able to hand a sourcebook to each person and say "Damage is X, Defenses are Y, skill ranges should be Z build on ABC point" so they were all very different characters but on the same power level.</p><p></p><p>The OP mentioned about being specific with Universal games - One of the biggest strength for those systems, to me, is to run genre crossing games, transworld games, anything where 2 different things collide, and you use the "generic" system to bring them together.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8402549, member: 4789"] Yeah - I've done crossovers a number of times, and it takes some prepwork - I was running a Champions game, while another in the group did the same (we swapped every few weeks). At one point the average damage, defense and point level for the campaigns matched, so we had a crossover - that worked OK. My wife has run me in a solo Cyberpunk to Fantasy games that worked well... but only because the Cyber stuff was origin basically and Special effect. I did run a 5 year fantasy Hero Campaign in 4th edition HERO. Every hero was from a different world - basically 1 from each of the sourcebooks - an Old West Dr, a Science Fiction character, a cyberpunk, a low powered energy based superhero, and some natives. That really worked because the crossover was part of campaign design - I was able to hand a sourcebook to each person and say "Damage is X, Defenses are Y, skill ranges should be Z build on ABC point" so they were all very different characters but on the same power level. The OP mentioned about being specific with Universal games - One of the biggest strength for those systems, to me, is to run genre crossing games, transworld games, anything where 2 different things collide, and you use the "generic" system to bring them together. [/QUOTE]
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