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General Tabletop Discussion
*Dungeons & Dragons
Adapting Old Modules: Question About Level Ranges
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<blockquote data-quote="TerraDave" data-source="post: 6819799" data-attributes="member: 22260"><p>Its a bit circular...you can start with the module, or with the levels you want and then adapt.</p><p></p><p>So if it is 4-7, and you have a 5th level party, eyeball the encounters do make sure the XP amount and relative challenge is about right. (Note that I did not mention CR, for reasons that have been hashed out on these boards many times). You can then adjust things like number of enemies to make it work. A similar logic applies to implied DCs and damage for things like traps, which can be quite frequent in many old modules. </p><p></p><p>Some modules, like Village of Homlet or Lost City, also give the players potential allies, again that can influence encounter difficulty. </p><p></p><p>In general, classic gygax and some well known B/X adventures could be really deadly. On the other hand, 5E characters are quite robust. So it balances out a bit. One reason to respect the broader level range is in terms of the magic the party has access to. In some adventures, I can see where they start assuming more powerful spells are available. </p><p></p><p>Basically, do what you want, it will work fine.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6819799, member: 22260"] Its a bit circular...you can start with the module, or with the levels you want and then adapt. So if it is 4-7, and you have a 5th level party, eyeball the encounters do make sure the XP amount and relative challenge is about right. (Note that I did not mention CR, for reasons that have been hashed out on these boards many times). You can then adjust things like number of enemies to make it work. A similar logic applies to implied DCs and damage for things like traps, which can be quite frequent in many old modules. Some modules, like Village of Homlet or Lost City, also give the players potential allies, again that can influence encounter difficulty. In general, classic gygax and some well known B/X adventures could be really deadly. On the other hand, 5E characters are quite robust. So it balances out a bit. One reason to respect the broader level range is in terms of the magic the party has access to. In some adventures, I can see where they start assuming more powerful spells are available. Basically, do what you want, it will work fine. [/QUOTE]
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Adapting Old Modules: Question About Level Ranges
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